Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8734330" data-attributes="member: 42582"><p>The assertion I've bolded is what the OP denies.</p><p></p><p>To elaborate further on my post 67 upthread:</p><p></p><p>A GM in Apocalypse World has to make decisions about the hardness of moves. Say (as per the example of play in the rulebook) a PC goes looking for Isle, a NPC. What move should the GM make? In the example, the GM narrates the PC finding Isle sitting around eating peaches with friends and family. Imagine instead the GM narrates that the PC finds Isle bloodied and beaten to within an inch of her life, while the seeming perpetrator is driving off on a motorbike. Or imagine the GM narrates that Isle is nowhere to be found. Or is found dead. These different narrations, and the ones that follow on from player action declarations and their resolution, all shape the play space, open up and even invite some action declarations while closing off other possibilities.</p><p></p><p>The GM's narration in a skill challenge is more circumscribed than in AW, because the mathematics of progress towards overall success or failure are tightly defined. But the same sorts of skills a GM uses to narrate a skill challenge - a sense of opening up or closing of possibilities, of circling around conflict or forcefully putting it front and centre, of imposing costs and consequences, etc - will be useful in GMing AW. And vice versa.</p><p></p><p>And I think they're pretty different from the skills a GM needs to run (say) White Plume Mountain, or a typical CoC module.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8734330, member: 42582"] The assertion I've bolded is what the OP denies. To elaborate further on my post 67 upthread: A GM in Apocalypse World has to make decisions about the hardness of moves. Say (as per the example of play in the rulebook) a PC goes looking for Isle, a NPC. What move should the GM make? In the example, the GM narrates the PC finding Isle sitting around eating peaches with friends and family. Imagine instead the GM narrates that the PC finds Isle bloodied and beaten to within an inch of her life, while the seeming perpetrator is driving off on a motorbike. Or imagine the GM narrates that Isle is nowhere to be found. Or is found dead. These different narrations, and the ones that follow on from player action declarations and their resolution, all shape the play space, open up and even invite some action declarations while closing off other possibilities. The GM's narration in a skill challenge is more circumscribed than in AW, because the mathematics of progress towards overall success or failure are tightly defined. But the same sorts of skills a GM uses to narrate a skill challenge - a sense of opening up or closing of possibilities, of circling around conflict or forcefully putting it front and centre, of imposing costs and consequences, etc - will be useful in GMing AW. And vice versa. And I think they're pretty different from the skills a GM needs to run (say) White Plume Mountain, or a typical CoC module. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
Top