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General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8734363" data-attributes="member: 82106"><p>Hmmmmm, I think that the problem then is applying SCs to pregenerated situations. I mean, there ARE SCs that will work fine as simple analogs of combat encounters, for instance, where everything is spelled out ahead. I don't think your objection holds there, any more than it does for combat. Those are pretty limited scope though. The OTHER kind, which is much more like what [USER=6696971]@Manbearcat[/USER] is talking about are the more fluid situations which can take a wide variety of paths to resolution, or failure of resolution perhaps. If you try to script out something like that, it won't work. I saw a bunch of those types in Dungeon adventures back in the day. You can salvage them by just assuming whatever the author spells out is just one likely path that things could take, at least in some cases. </p><p></p><p>I remember an SC I had once where the PCs were trying to stabilize the planar location of a temple, and they just ran around the place doing rituals and various things. Once the dwarf failed a check and a big Godforged Colossus started careening around the place, and they invented various ways of distracting it while they resanctified the altar or something like that. It was just all made up, but whenever they did something it would have positive and/or negative effects that would complicate whatever they tried next, although a lot of times it just gave them some better chances to use their strong skills, lol. It was fun, and IIRC they barely succeeded in the end after one PC got crushed by the Colossus.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8734363, member: 82106"] Hmmmmm, I think that the problem then is applying SCs to pregenerated situations. I mean, there ARE SCs that will work fine as simple analogs of combat encounters, for instance, where everything is spelled out ahead. I don't think your objection holds there, any more than it does for combat. Those are pretty limited scope though. The OTHER kind, which is much more like what [USER=6696971]@Manbearcat[/USER] is talking about are the more fluid situations which can take a wide variety of paths to resolution, or failure of resolution perhaps. If you try to script out something like that, it won't work. I saw a bunch of those types in Dungeon adventures back in the day. You can salvage them by just assuming whatever the author spells out is just one likely path that things could take, at least in some cases. I remember an SC I had once where the PCs were trying to stabilize the planar location of a temple, and they just ran around the place doing rituals and various things. Once the dwarf failed a check and a big Godforged Colossus started careening around the place, and they invented various ways of distracting it while they resanctified the altar or something like that. It was just all made up, but whenever they did something it would have positive and/or negative effects that would complicate whatever they tried next, although a lot of times it just gave them some better chances to use their strong skills, lol. It was fun, and IIRC they barely succeeded in the end after one PC got crushed by the Colossus. [/QUOTE]
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Skill challenges: action resolution that centres the fiction
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