Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8734535" data-attributes="member: 6696971"><p>[USER=71699]@clearstream[/USER]</p><p></p><p>My end of the course of our exchange was ruddered by the first thing you wrote to me:</p><p></p><p></p><p></p><p>We then had a subsequent exchange over the "conflict as golf course" analogy of which you appended this to your thoughts:</p><p></p><p></p><p></p><p>My takeaway from the above was a few things. If I've got you wrong, then please correct me. First, I want to remove the value judgements of "harmful" (with respect to arbitrary fiat) and "against" the GM (meaning a developed, negative adversarialism-oriented relationship when Skilled Play is prioritized because the GM is, by necessity, playing the opposition). I don't hold either of those two things as de facto orientations. It appears that you believe I did, but I don't. I'm just talking about games. Arbitrary fiat doesn't have to be "harmful" (in fact, it might be <em>necessary </em>for some forms of play) and the orientation of player : GM relationship doesn't need to be "against" even when they're in opposition with respect to "controlling units on the board" in a Skilled Play environment (in fact...to be honest...I think the "against" orientation is actually considerably more likely to turn out "injured and injurious" Skilled Play - and by that I mean "to the integrity of the competition of the<em> players drawing upon their abilities to defeat obstacles</em> dynamic of the game)."</p><p></p><p>Alright, so here is my takeaway of your above:</p><p></p><p>* Regardless of game, GMs are always oriented toward <strong><em>unraveling </em></strong>and <strong><em>discovering </em></strong>(this is a large area of disagreement).</p><p></p><p>* (I already talked about the value judgement above, but I'm going to talk about the actual process of play here) GM Fiat that is systemically and principally unconstrained (whenever you see me use "arbitrary", this is how I mean it...unbounded by narrowing game text constraints, driven by personal whim) is necessarily harmful to play. </p><p></p><p></p><p>So I don't agree with either of the above bullet-points and I folded that lack of agreement into my Starting Point > Obstacles Array > Endpoint model above. Some games and techniques require a GM be oriented toward <strong><em>unraveling </em></strong>and <strong><em>discovering</em></strong>. Some are absolutely the inverse (the GMs aren't discovering or unraveling...if play is, in any quantity outside of extreme exception, unmoored from what the GM already knows, <em>then something has gone wrong</em>). Some games and techniques require a GM be systemically and principally constrained such that their decision-making cannot be mistaken for unbounded, personal whim (while in the middle of play or upon review or even in their own head!). At every moment their thinking is anchored to/captured by multiple constraining parameters (along multiple, often converging, axes). Whereas other games and techniques rely upon the GM being unconstrained and work their way artfully through play by feel and whim. They aren't incorporating various parameters of constraint in their cognitive workspace. They're just "doing their thing."</p><p></p><p>The Conflict Matrix model I composed above relies upon agreeing with my directly above paragraph and disagreeing with the two bullet points above (which was my takeaway of your position).</p><p></p><p>So that is why I was flinching a bit at your seeming agreement with my model.</p><p></p><p>Thoughts? Again, happy to be corrected if the two bullet points above aren't your position and you agree with my paragraph above.</p><p></p><p></p><p></p><p>Obligatory</p><p></p><p><img src="https://media4.giphy.com/media/8Iv5lqKwKsZ2g/200.gif" alt="Great Gatsby Movie GIF by Sony" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>Speaking of "complexity of Manbearcat's writing style," behold the monstrosity of this post!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8734535, member: 6696971"] [USER=71699]@clearstream[/USER] My end of the course of our exchange was ruddered by the first thing you wrote to me: We then had a subsequent exchange over the "conflict as golf course" analogy of which you appended this to your thoughts: My takeaway from the above was a few things. If I've got you wrong, then please correct me. First, I want to remove the value judgements of "harmful" (with respect to arbitrary fiat) and "against" the GM (meaning a developed, negative adversarialism-oriented relationship when Skilled Play is prioritized because the GM is, by necessity, playing the opposition). I don't hold either of those two things as de facto orientations. It appears that you believe I did, but I don't. I'm just talking about games. Arbitrary fiat doesn't have to be "harmful" (in fact, it might be [I]necessary [/I]for some forms of play) and the orientation of player : GM relationship doesn't need to be "against" even when they're in opposition with respect to "controlling units on the board" in a Skilled Play environment (in fact...to be honest...I think the "against" orientation is actually considerably more likely to turn out "injured and injurious" Skilled Play - and by that I mean "to the integrity of the competition of the[I] players drawing upon their abilities to defeat obstacles[/I] dynamic of the game)." Alright, so here is my takeaway of your above: * Regardless of game, GMs are always oriented toward [B][I]unraveling [/I][/B]and [B][I]discovering [/I][/B](this is a large area of disagreement). * (I already talked about the value judgement above, but I'm going to talk about the actual process of play here) GM Fiat that is systemically and principally unconstrained (whenever you see me use "arbitrary", this is how I mean it...unbounded by narrowing game text constraints, driven by personal whim) is necessarily harmful to play. So I don't agree with either of the above bullet-points and I folded that lack of agreement into my Starting Point > Obstacles Array > Endpoint model above. Some games and techniques require a GM be oriented toward [B][I]unraveling [/I][/B]and [B][I]discovering[/I][/B]. Some are absolutely the inverse (the GMs aren't discovering or unraveling...if play is, in any quantity outside of extreme exception, unmoored from what the GM already knows, [I]then something has gone wrong[/I]). Some games and techniques require a GM be systemically and principally constrained such that their decision-making cannot be mistaken for unbounded, personal whim (while in the middle of play or upon review or even in their own head!). At every moment their thinking is anchored to/captured by multiple constraining parameters (along multiple, often converging, axes). Whereas other games and techniques rely upon the GM being unconstrained and work their way artfully through play by feel and whim. They aren't incorporating various parameters of constraint in their cognitive workspace. They're just "doing their thing." The Conflict Matrix model I composed above relies upon agreeing with my directly above paragraph and disagreeing with the two bullet points above (which was my takeaway of your position). So that is why I was flinching a bit at your seeming agreement with my model. Thoughts? Again, happy to be corrected if the two bullet points above aren't your position and you agree with my paragraph above. Obligatory [IMG alt="Great Gatsby Movie GIF by Sony"]https://media4.giphy.com/media/8Iv5lqKwKsZ2g/200.gif[/IMG] Speaking of "complexity of Manbearcat's writing style," behold the monstrosity of this post! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
Top