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Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="Aldarc" data-source="post: 8734568" data-attributes="member: 5142"><p>FYI, here is Matt Colville talking about Skill Challenges:</p><p>[MEDIA=youtube]GvOeqDpkBm8[/MEDIA]</p><p></p><p></p><p></p><p>IMHO, that you say you are careful when you use "railroad" makes it all the more the tragedy when you misuse it this way, especially with such accompanying loaded language.</p><p></p><p></p><p>If the point of the skill challenge is to get out of a collapsing tunnel system in time and this requires 4 successes, however they are earned (e.g., skill checks, powers/spells, magic items, costs, etc.),* and the players fail to achieve those successes, then why should they have succeeded in getting out of the collapsing tunnel in time regardless of whether they evaded the pit trap, avoided the falling rocks, etc.? </p><p></p><p>* Because even in the original 4e DMG discussion of Skill Challenges it says that (a) players will use skills you do not expect or in ways you don't expect them, and (b) that other things that players have at their disposal (e.g., powers, rituals, etc.) or whatever may be appropriate to the fiction can also be used to resolve Skill Challenges. So it's far less railroady than you are depicting it to be. It's no more "railroading" than requiring a particular check for the outcome of a single roll.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8734568, member: 5142"] FYI, here is Matt Colville talking about Skill Challenges: [MEDIA=youtube]GvOeqDpkBm8[/MEDIA] IMHO, that you say you are careful when you use "railroad" makes it all the more the tragedy when you misuse it this way, especially with such accompanying loaded language. If the point of the skill challenge is to get out of a collapsing tunnel system in time and this requires 4 successes, however they are earned (e.g., skill checks, powers/spells, magic items, costs, etc.),* and the players fail to achieve those successes, then why should they have succeeded in getting out of the collapsing tunnel in time regardless of whether they evaded the pit trap, avoided the falling rocks, etc.? * Because even in the original 4e DMG discussion of Skill Challenges it says that (a) players will use skills you do not expect or in ways you don't expect them, and (b) that other things that players have at their disposal (e.g., powers, rituals, etc.) or whatever may be appropriate to the fiction can also be used to resolve Skill Challenges. So it's far less railroady than you are depicting it to be. It's no more "railroading" than requiring a particular check for the outcome of a single roll. [/QUOTE]
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