Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8735787" data-attributes="member: 42582"><p>Taken at face value, I don't see how what you say here is different from any other dice-based RPG resolution system.</p><p></p><p>But as per [USER=71235]@niklinna[/USER] reply to you, I'm not sure why we should take your post at face value given that it completely disregards the relevance of the fiction, although it is the fiction that is key to RPGing. And as per the OP, the fiction in a skill challenge is not mere colour - it is crucial to the resolution. If you want to "tumble your way through a problem" then you need to declare actions that will establish fiction that makes tumbling salient.</p><p></p><p>In the Marut's skill challenge that I posted about upthread, the fighter wanted to be able to fight the Tarrasque without interference from the Maruts. So the fighter's player declared Intimidate - not a strong skill for him. In the fiction, he explained to the Maruts, with no mincing of words, that he was there to defeat the Tarrasque and they'd best not get in his way. At the table, the player spent an action point to get his success when his initial roll failed. Having changed the fiction so that he could fight his way through the problem, he commenced to do so. The other PCs continued the job of bringing the Maruts around to their way of seeing the situation.</p><p></p><p>You assert that this is poor, low agency gameplay. But to me it looks like good and high agency gameplay: good, in the sense that at the table it was interesting, with high stakes (what were the Maruts going to make of the PCs' attempt to stop the Tarrasque; would they end up joining the fight on the Tarrasque's side?); and high agency, in that the players got to impose their will onto the fiction in a range of ways (persuading the Maruts; defeating the Tarrasque; and in the process helping settle the larger question of whether or not the Dusk War is upon us).</p><p></p><p>See what I've written just above. How is this a bad game? How are the choices not meaningful? They're as meaningful as anything I've heard about in D&D play. Far more meaningful than whether or not to Dimension Door out of a collapsing tunnel ([USER=7033472]@FallenRX[/USER]'s example from upthread) which on its face does not seem very compelling to me. 4e is not oriented towards that sort of nitty-gritty operational play. That's not to say it can't handle collapsing tunnels, but if that's the main sort of thing a table wants to focus on in play then there are better iterations of D&D to handle it (eg B/X or AD&D).</p></blockquote><p></p>
[QUOTE="pemerton, post: 8735787, member: 42582"] Taken at face value, I don't see how what you say here is different from any other dice-based RPG resolution system. But as per [USER=71235]@niklinna[/USER] reply to you, I'm not sure why we should take your post at face value given that it completely disregards the relevance of the fiction, although it is the fiction that is key to RPGing. And as per the OP, the fiction in a skill challenge is not mere colour - it is crucial to the resolution. If you want to "tumble your way through a problem" then you need to declare actions that will establish fiction that makes tumbling salient. In the Marut's skill challenge that I posted about upthread, the fighter wanted to be able to fight the Tarrasque without interference from the Maruts. So the fighter's player declared Intimidate - not a strong skill for him. In the fiction, he explained to the Maruts, with no mincing of words, that he was there to defeat the Tarrasque and they'd best not get in his way. At the table, the player spent an action point to get his success when his initial roll failed. Having changed the fiction so that he could fight his way through the problem, he commenced to do so. The other PCs continued the job of bringing the Maruts around to their way of seeing the situation. You assert that this is poor, low agency gameplay. But to me it looks like good and high agency gameplay: good, in the sense that at the table it was interesting, with high stakes (what were the Maruts going to make of the PCs' attempt to stop the Tarrasque; would they end up joining the fight on the Tarrasque's side?); and high agency, in that the players got to impose their will onto the fiction in a range of ways (persuading the Maruts; defeating the Tarrasque; and in the process helping settle the larger question of whether or not the Dusk War is upon us). See what I've written just above. How is this a bad game? How are the choices not meaningful? They're as meaningful as anything I've heard about in D&D play. Far more meaningful than whether or not to Dimension Door out of a collapsing tunnel ([USER=7033472]@FallenRX[/USER]'s example from upthread) which on its face does not seem very compelling to me. 4e is not oriented towards that sort of nitty-gritty operational play. That's not to say it can't handle collapsing tunnels, but if that's the main sort of thing a table wants to focus on in play then there are better iterations of D&D to handle it (eg B/X or AD&D). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
Top