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Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="pemerton" data-source="post: 8735839" data-attributes="member: 42582"><p>This is true of Apocalypse World too: what move is made on the player-side doesn't change the span of results (6-, 7-9, 10+). Or Marvel Heroic RP: what move is made on the player-side doesn't change the fact that a dice pool is rolled and its result compared to a similar opposed dice pool. Or Burning Wheel (outside of Fight! and maybe Range and Cover) or Prince Valiant or Agon or Cthulhu Dark or In A Wicked Age.</p><p></p><p>Skill challenges aren't a wargame resolution system. Nor a boardgame resolution system. They're a RPG resolution system. The fiction is central, as the OP states. What drives them is not clever wargaming play but caring about the fiction, engaging with it, and changing it. Just as in the other RPGs I've mentioned.</p><p></p><p>I also find it slightly ironic, or at least amusing, that the traditional criticism of 4e, that it's too boardgame-y, has now morphed to be that it's not boardgame-y enough!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8735839, member: 42582"] This is true of Apocalypse World too: what move is made on the player-side doesn't change the span of results (6-, 7-9, 10+). Or Marvel Heroic RP: what move is made on the player-side doesn't change the fact that a dice pool is rolled and its result compared to a similar opposed dice pool. Or Burning Wheel (outside of Fight! and maybe Range and Cover) or Prince Valiant or Agon or Cthulhu Dark or In A Wicked Age. Skill challenges aren't a wargame resolution system. Nor a boardgame resolution system. They're a RPG resolution system. The fiction is central, as the OP states. What drives them is not clever wargaming play but caring about the fiction, engaging with it, and changing it. Just as in the other RPGs I've mentioned. I also find it slightly ironic, or at least amusing, that the traditional criticism of 4e, that it's too boardgame-y, has now morphed to be that it's not boardgame-y enough! [/QUOTE]
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