Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8735924" data-attributes="member: 6696971"><p>Does it have as much mechanical heft as Dogs in the Vineyard?</p><p></p><p>No it does not.</p><p></p><p>But the statement that it has little heft at the mechanical layer and no meaningful decision just doesn't mesh with my vast, vast, vast amount of GMing of the system.</p><p></p><p>I mentioned elsewhere that I've run about 700ish Skill Challenges in all my 4e GMing. I've had maybe 35 to 70 macro-failures as I reflect back on it so somewhere between 1 and 2 and 20 Skill Challenges in ended up as failures...which had both (a) story snowballing implications and (b) gamestate through line implications.</p><p></p><p>I can think of dozens and dozens of decision-points off the top of my head where a player made a decision in a Skill Challenge that reverberated not just mechanically through the Skill Challenge but also snowballed into the through line of the subsequent gamestate (for several gamestates to come). </p><p></p><p>An easy one was when a player of a Fighter PC was in a Social Conflict to convince a demon-worshiping Gnoll Tribe to momentarily cease hostilities with the neighboring steading and join them in their conflict against a greater threat of a cult of Devil-Worshippers in their collective midst...they could go back to warring afterward. It was very important to this player (thematically due to their Theme and Paragon Path) and to the group at large to have the Companion Characters (1 x Huge Swarms of Hyenas that would turn into 1/2 budget worth of Minions on Bloodied+ 1 x their Elite Leader) available to them for the conflict to come with the powerful cult and their devilry.</p><p></p><p>So in the middle of the social conflict, with things turning against them, they pulled out:</p><p></p><p></p><p></p><p>This gave them a huge bonus to their Intimidate check (which they were trained in but they had no Cha bonus) to try to get them a much needed success when things were swinging against them in the SC. They failed their check. This is an escalation to violence. As such, they know this beforehand that this is turning into a nested combat where they have to physically cow these Gnolls (who are now drawing weapons themselves) in order to get back to the Social Conflict.</p><p></p><p>* So meaningful decision vs an alternative because of the escalation of the consequence space.</p><p></p><p>* Consequential because they needed to win this social conflict to get these assets for subsequent gamestate purposes + their staking Daily resources now (Healing Surges and Dailies in this combat) in order to facilitate this.</p><p></p><p>* Worth it for this player due to thematic reasons.</p><p></p><p>* The investment of PC build resources into this Skill Power was worth the opportunity cost over another Power because it let them ignore Charisma and positively impacted a great many Skill Challenges (just not this one) and Surrender moves in combat against Bloodied Leaders....and it was thematically coherent with their PC.</p><p></p><p>[HR][/HR]</p><p></p><p>My 4e games were shot through with this where the 4 bullet points were in play.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8735924, member: 6696971"] Does it have as much mechanical heft as Dogs in the Vineyard? No it does not. But the statement that it has little heft at the mechanical layer and no meaningful decision just doesn't mesh with my vast, vast, vast amount of GMing of the system. I mentioned elsewhere that I've run about 700ish Skill Challenges in all my 4e GMing. I've had maybe 35 to 70 macro-failures as I reflect back on it so somewhere between 1 and 2 and 20 Skill Challenges in ended up as failures...which had both (a) story snowballing implications and (b) gamestate through line implications. I can think of dozens and dozens of decision-points off the top of my head where a player made a decision in a Skill Challenge that reverberated not just mechanically through the Skill Challenge but also snowballed into the through line of the subsequent gamestate (for several gamestates to come). An easy one was when a player of a Fighter PC was in a Social Conflict to convince a demon-worshiping Gnoll Tribe to momentarily cease hostilities with the neighboring steading and join them in their conflict against a greater threat of a cult of Devil-Worshippers in their collective midst...they could go back to warring afterward. It was very important to this player (thematically due to their Theme and Paragon Path) and to the group at large to have the Companion Characters (1 x Huge Swarms of Hyenas that would turn into 1/2 budget worth of Minions on Bloodied+ 1 x their Elite Leader) available to them for the conflict to come with the powerful cult and their devilry. So in the middle of the social conflict, with things turning against them, they pulled out: This gave them a huge bonus to their Intimidate check (which they were trained in but they had no Cha bonus) to try to get them a much needed success when things were swinging against them in the SC. They failed their check. This is an escalation to violence. As such, they know this beforehand that this is turning into a nested combat where they have to physically cow these Gnolls (who are now drawing weapons themselves) in order to get back to the Social Conflict. * So meaningful decision vs an alternative because of the escalation of the consequence space. * Consequential because they needed to win this social conflict to get these assets for subsequent gamestate purposes + their staking Daily resources now (Healing Surges and Dailies in this combat) in order to facilitate this. * Worth it for this player due to thematic reasons. * The investment of PC build resources into this Skill Power was worth the opportunity cost over another Power because it let them ignore Charisma and positively impacted a great many Skill Challenges (just not this one) and Surrender moves in combat against Bloodied Leaders....and it was thematically coherent with their PC. [HR][/HR] My 4e games were shot through with this where the 4 bullet points were in play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
Top