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General Tabletop Discussion
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Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="Manbearcat" data-source="post: 8736058" data-attributes="member: 6696971"><p>Trust me, it is not a surprise that you don’t like AW, Dogs, Blades (et al) and that you prefer discrete Task Resolution to Conflict Resolution. </p><p></p><p>With respect…what you’re saying makes no sense.</p><p></p><p>1) I’m not invoking things “outside of the SC system.” 4e is an integrated game engine. All of this stuff is married together. That is a sign of a well-designed game (all parts integrated). </p><p></p><p>* A Skill Power like the above is integrated with both Skill Challenges and Combats (Surrender action and mechanics to improve the action economy of that).</p><p></p><p>* Of course the fiction has to matter! That is fundamental to action resolution in TTRPGs and is one of the most common errors in SC handling (note my invoking the “4e SCs are just an exercise in disconnected dice rolling” refrain above… where GM framing and/or player action declaration and/ir consequence space ignores the immediate fiction or accreted fiction to this point…otherwise known as “user error” or “poor play”). The fiction (like pulling a sword in a social conflict) foregrounds stakes and consequence space for player actions and mechanical resolution! If you pull a sword when we’re “just talking” and the action fails? Guess what? We’re escalated to combat until you de-escalate the situation so we can get back to “just talking.”</p><p></p><p>That isn’t “ignoring the system” or “adding stuff to the system”! It’s precisely the opposite! Its using the whole, integrated system as it’s meant to be used!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8736058, member: 6696971"] Trust me, it is not a surprise that you don’t like AW, Dogs, Blades (et al) and that you prefer discrete Task Resolution to Conflict Resolution. With respect…what you’re saying makes no sense. 1) I’m not invoking things “outside of the SC system.” 4e is an integrated game engine. All of this stuff is married together. That is a sign of a well-designed game (all parts integrated). * A Skill Power like the above is integrated with both Skill Challenges and Combats (Surrender action and mechanics to improve the action economy of that). * Of course the fiction has to matter! That is fundamental to action resolution in TTRPGs and is one of the most common errors in SC handling (note my invoking the “4e SCs are just an exercise in disconnected dice rolling” refrain above… where GM framing and/or player action declaration and/ir consequence space ignores the immediate fiction or accreted fiction to this point…otherwise known as “user error” or “poor play”). The fiction (like pulling a sword in a social conflict) foregrounds stakes and consequence space for player actions and mechanical resolution! If you pull a sword when we’re “just talking” and the action fails? Guess what? We’re escalated to combat until you de-escalate the situation so we can get back to “just talking.” That isn’t “ignoring the system” or “adding stuff to the system”! It’s precisely the opposite! Its using the whole, integrated system as it’s meant to be used! [/QUOTE]
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