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Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="clearstream" data-source="post: 8737593" data-attributes="member: 71699"><p>Part of the appeal is availability to scrutiny. So the opacity and consistency of GM decisions are causes of concern.</p><p></p><p>Another appealing feature is that the GM's decision will be sufficiently constrained that player choices predictably result in what they expect (i.e. their intentions in making those choices.) One consequence is to allow players to engage skillfully with the game (fiction + system), no matter the skill of their GM in response (although for sure it will be more interesting where their GM is able to respond skillfully.) The play thus becomes <em>even more</em> driven (or potentially so) by player choices.</p><p></p><p>A further appeal can be avoidance of a kind of soft-pillow effect, where what the player puts out there goes into a kind of feather-filled void. Play in earnest must be rewarded in kind: the outcome once negotiated is hard-encoded.</p><p></p><p>It strikes me, too, that in OC mode, players might prefer systematically enforced points of final resolution.</p><p></p><p></p><p>By light-binding, I mean to fiction. Some mechanics are heavily-bound to a specific part of fiction: combat mechanics are a great example. Others can be applied to a much wider scope. In my own thinking on ability checks, I work in terms of scopes, just as an aside.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8737593, member: 71699"] Part of the appeal is availability to scrutiny. So the opacity and consistency of GM decisions are causes of concern. Another appealing feature is that the GM's decision will be sufficiently constrained that player choices predictably result in what they expect (i.e. their intentions in making those choices.) One consequence is to allow players to engage skillfully with the game (fiction + system), no matter the skill of their GM in response (although for sure it will be more interesting where their GM is able to respond skillfully.) The play thus becomes [I]even more[/I] driven (or potentially so) by player choices. A further appeal can be avoidance of a kind of soft-pillow effect, where what the player puts out there goes into a kind of feather-filled void. Play in earnest must be rewarded in kind: the outcome once negotiated is hard-encoded. It strikes me, too, that in OC mode, players might prefer systematically enforced points of final resolution. By light-binding, I mean to fiction. Some mechanics are heavily-bound to a specific part of fiction: combat mechanics are a great example. Others can be applied to a much wider scope. In my own thinking on ability checks, I work in terms of scopes, just as an aside. [/QUOTE]
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