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Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="Imaro" data-source="post: 8738491" data-attributes="member: 48965"><p>Not sure who, if anyone, in particular you are addressing but I do believe I used the word "organic" so I can go ahead and explain what I mean by it, though I can't speak to what others may or may not have meant by it.. </p><p></p><p>IMO, organic play is when the fiction and the resolution mechanic used are chosen real time in response to the previous fiction, results of mechanics and action declaration of the PC's.</p><p></p><p>As a very simplified example... if there was a D&D combat where the GM used a framework where the only mechanic in use was melee attack rolls and no matter what it ended after 3 rounds... without consideration for the fiction or the actual actions being declared... I would label it a non or in-organic combat. It has nothing to do with keeping things from players or concealing information though both of those could be present.</p><p></p><p>As for clear states of success and failure... if you as a player are stating what you hope to accomplish for the task that you are attempting... we have them. You succeed on the check, use of the power, whatever and you achieve what you were hoping to. You don't and the DM will set the consequences... just as he would in a SC </p><p></p><p>NOTE: This post makes me think proponents of SC's want to have it both ways... it can be this mutable thing you create in the moment and run off the cuff, that's not akin to a script you are running your players through... But it's also this thing where Success and failure rates are clear and there is no hidden information and we know exactly how many successes or failures we need to complete it. I guess it's possible it could serve both of those masters equally well, but that wasn't my experience with them</p><p></p><p></p><p>I don't think I've personally used "railroading" but I could see that assertion being made since so much of a SC is pre-determined... or I could see it as totally unfounded if you ascribe to SC's being improv, mutable and spur of the moment.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8738491, member: 48965"] Not sure who, if anyone, in particular you are addressing but I do believe I used the word "organic" so I can go ahead and explain what I mean by it, though I can't speak to what others may or may not have meant by it.. IMO, organic play is when the fiction and the resolution mechanic used are chosen real time in response to the previous fiction, results of mechanics and action declaration of the PC's. As a very simplified example... if there was a D&D combat where the GM used a framework where the only mechanic in use was melee attack rolls and no matter what it ended after 3 rounds... without consideration for the fiction or the actual actions being declared... I would label it a non or in-organic combat. It has nothing to do with keeping things from players or concealing information though both of those could be present. As for clear states of success and failure... if you as a player are stating what you hope to accomplish for the task that you are attempting... we have them. You succeed on the check, use of the power, whatever and you achieve what you were hoping to. You don't and the DM will set the consequences... just as he would in a SC NOTE: This post makes me think proponents of SC's want to have it both ways... it can be this mutable thing you create in the moment and run off the cuff, that's not akin to a script you are running your players through... But it's also this thing where Success and failure rates are clear and there is no hidden information and we know exactly how many successes or failures we need to complete it. I guess it's possible it could serve both of those masters equally well, but that wasn't my experience with them I don't think I've personally used "railroading" but I could see that assertion being made since so much of a SC is pre-determined... or I could see it as totally unfounded if you ascribe to SC's being improv, mutable and spur of the moment. [/QUOTE]
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