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Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8739126" data-attributes="member: 82106"><p>Well... it depends on what you are playing to find out! I mean, is it 'how brave the PCs are' or something else? A totally hard scripted SC is just a 'dungeon' of a certain length, and not especially that interesting in terms of narrativist play, usually. While I would agree with the proposition that the 4e DMG writeup of SCs seems to be pretty firm on there being a lot of predetermined stuff in them (DCs, which skills can be used, and to what mechanical effect, etc.) a lot is also left undefined, or can be left undefined. You know the goal, the opposition, etc. but the players are almost surely going to come up with approaches that haven't been 'gamed through' by the GM. They will suggest things, improvise, spend resources in ways you had not considered, etc. Its 5 heads against one, and I'm no genius! I have players of great cunning and resourcefulness, NOTHING goes according to any plan I make! I mean, you don't think I got to practically zero prep and ad-hoc scene framing with closed format scene resolution on purpose, did you? Nope, players ground all my plans down into a fine powder of giant bone, demon ichor, dragon scales, etc. and I was left with no other choice! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8739126, member: 82106"] Well... it depends on what you are playing to find out! I mean, is it 'how brave the PCs are' or something else? A totally hard scripted SC is just a 'dungeon' of a certain length, and not especially that interesting in terms of narrativist play, usually. While I would agree with the proposition that the 4e DMG writeup of SCs seems to be pretty firm on there being a lot of predetermined stuff in them (DCs, which skills can be used, and to what mechanical effect, etc.) a lot is also left undefined, or can be left undefined. You know the goal, the opposition, etc. but the players are almost surely going to come up with approaches that haven't been 'gamed through' by the GM. They will suggest things, improvise, spend resources in ways you had not considered, etc. Its 5 heads against one, and I'm no genius! I have players of great cunning and resourcefulness, NOTHING goes according to any plan I make! I mean, you don't think I got to practically zero prep and ad-hoc scene framing with closed format scene resolution on purpose, did you? Nope, players ground all my plans down into a fine powder of giant bone, demon ichor, dragon scales, etc. and I was left with no other choice! ;) [/QUOTE]
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