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General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="pemerton" data-source="post: 8739238" data-attributes="member: 42582"><p>The bolded bit of your post is the explanation of the bolded bit of [USER=6696971]@Manbearcat[/USER]'s that you have said is wrong.</p><p></p><p>Or in other words: in the approach you are setting out, it is the GM who decides the elements of the fiction, the causal relationships between those elements, the "state of the world" after each action is declared and resolved.</p><p></p><p>Return to the castle infiltration example:</p><p></p><p style="margin-left: 20px">A PC bribes an off-duty guard to learn the password: <em>Does the guard know the pass word?</em> <em>Has the password changed since the guard was last briefed?</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The PC dresses up as a guard: <em>How strict is uniform compliance in this castle?</em> <em>What accents are regarded as foreign or otherwise suspicious?</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The PC enters the castle: <em>Is there someone in the castle who recognises the PC from when they were shopping at the market two days ago without a disguise?</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Meanwhile, another PC scales the castle wall on the "lightly guarded because impregnable side": <em>Is a guard looking in their direction?</em> <em>If they throw a rock over the wall to make a noise and distract the guard, does it land on someone's head, thus raising the alarm rather than causing a distractions?</em> <em>When the PC wants to drop down into the courtyard having scaled the wall, is there anyone there who might notice them?</em></p><p></p><p>On the approach you're describing, the GM has to make decisions to every one of those questions, and each one of those decisions has a big effect on the players' chances of having their PCs succeed. On a skill challenge approach, the skill challenge resolution settles them all. (And similarly in other closed-scene resolution frameworks.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 8739238, member: 42582"] The bolded bit of your post is the explanation of the bolded bit of [USER=6696971]@Manbearcat[/USER]'s that you have said is wrong. Or in other words: in the approach you are setting out, it is the GM who decides the elements of the fiction, the causal relationships between those elements, the "state of the world" after each action is declared and resolved. Return to the castle infiltration example: [indent]A PC bribes an off-duty guard to learn the password: [i]Does the guard know the pass word?[/i] [i]Has the password changed since the guard was last briefed?[/i] The PC dresses up as a guard: [i]How strict is uniform compliance in this castle?[/i] [i]What accents are regarded as foreign or otherwise suspicious?[/i] The PC enters the castle: [i]Is there someone in the castle who recognises the PC from when they were shopping at the market two days ago without a disguise?[/i] Meanwhile, another PC scales the castle wall on the "lightly guarded because impregnable side": [i]Is a guard looking in their direction?[/i] [i]If they throw a rock over the wall to make a noise and distract the guard, does it land on someone's head, thus raising the alarm rather than causing a distractions?[/i] [i]When the PC wants to drop down into the courtyard having scaled the wall, is there anyone there who might notice them?[/i][/indent] On the approach you're describing, the GM has to make decisions to every one of those questions, and each one of those decisions has a big effect on the players' chances of having their PCs succeed. On a skill challenge approach, the skill challenge resolution settles them all. (And similarly in other closed-scene resolution frameworks.) [/QUOTE]
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