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General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8739278" data-attributes="member: 82106"><p>I think we need to dredge up a lot of old 4e threads for you, sir. This is all roughly 2010 vintage stuff, maybe even 2009! The SC as a journey framework for instance, that was one of my EARLIEST innovations! I mean, its not like I was even close to the only one that thought of that one, I think there were a few articles floating around on that topic too. It was right about there that the whole 'framing the challenge' and 'zooming in and out' really thoroughly got in my mind and I started to realize that it is mostly a regulating and pacing mechanism. See, your thought about the SC and how it 'structures all challenges in the same way' or as [USER=7033472]@FallenRX[/USER] seems to think 'removes the agency' is not too far off. Its not a weakness though, its a strength. Maybe you can get someone to run some 4e that knows how it is done, you'd learn something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Of course BitD is a game ABOUT complications and relations, and about weaknesses and vices, and a place where the world is screwed and you play out your tiny little part in the very end of history (most likely, the setting doesn't really include any meta-plot). Its a niche game. Clocks and the whole position/effect setup works though, quite well. It can be generalized to a lot more than BitD. However, I do think it is a system that does episodic stuff best, overall. OTOH I haven't gone around and studied a lot of the 'FitD' variants that are out there. [USER=6696971]@Manbearcat[/USER] could probably give you a rundown on some of them, lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8739278, member: 82106"] I think we need to dredge up a lot of old 4e threads for you, sir. This is all roughly 2010 vintage stuff, maybe even 2009! The SC as a journey framework for instance, that was one of my EARLIEST innovations! I mean, its not like I was even close to the only one that thought of that one, I think there were a few articles floating around on that topic too. It was right about there that the whole 'framing the challenge' and 'zooming in and out' really thoroughly got in my mind and I started to realize that it is mostly a regulating and pacing mechanism. See, your thought about the SC and how it 'structures all challenges in the same way' or as [USER=7033472]@FallenRX[/USER] seems to think 'removes the agency' is not too far off. Its not a weakness though, its a strength. Maybe you can get someone to run some 4e that knows how it is done, you'd learn something. ;) Of course BitD is a game ABOUT complications and relations, and about weaknesses and vices, and a place where the world is screwed and you play out your tiny little part in the very end of history (most likely, the setting doesn't really include any meta-plot). Its a niche game. Clocks and the whole position/effect setup works though, quite well. It can be generalized to a lot more than BitD. However, I do think it is a system that does episodic stuff best, overall. OTOH I haven't gone around and studied a lot of the 'FitD' variants that are out there. [USER=6696971]@Manbearcat[/USER] could probably give you a rundown on some of them, lol. [/QUOTE]
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