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*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="Pedantic" data-source="post: 8739302" data-attributes="member: 6690965"><p>No no, this is very important. The GM decides the state of the world <em>before</em> each action is declared and resolved. The action then determines the resolution. It is generally not practical to detail an entire world all at once, so information is derived from the setting as necessary, but these decision are presumed to have occurred before players have made choices, and to exist in the absence of those choices. Actions have resolution processes, the world state post action resolution is derived as a result of that action.</p><p></p><p>NPC decision making is obviously a GM function as well, but they aren't fundamentally different actors than PCs, just less explicated.</p><p></p><p></p><p>Yes! Precisely! Those things matter, and PCs get to make a sensible decision to the best of their ability and information, in an attempt to better resolve the situation in their favor. You can make a decision that will result in a strictly better outcome. Approaching the wall from one angle may result in a completely extraneous extra check that risks failure, and it would have been fundamentally more beneficial to approach from the other side.</p><p></p><p>That choice becomes interesting, because there is a success and a failure state, and because the system is complicated enough that those are not obvious, except possibly in retrospect, and perhaps not even then.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8739302, member: 6690965"] No no, this is very important. The GM decides the state of the world [I]before[/I] each action is declared and resolved. The action then determines the resolution. It is generally not practical to detail an entire world all at once, so information is derived from the setting as necessary, but these decision are presumed to have occurred before players have made choices, and to exist in the absence of those choices. Actions have resolution processes, the world state post action resolution is derived as a result of that action. NPC decision making is obviously a GM function as well, but they aren't fundamentally different actors than PCs, just less explicated. Yes! Precisely! Those things matter, and PCs get to make a sensible decision to the best of their ability and information, in an attempt to better resolve the situation in their favor. You can make a decision that will result in a strictly better outcome. Approaching the wall from one angle may result in a completely extraneous extra check that risks failure, and it would have been fundamentally more beneficial to approach from the other side. That choice becomes interesting, because there is a success and a failure state, and because the system is complicated enough that those are not obvious, except possibly in retrospect, and perhaps not even then. [/QUOTE]
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