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General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="clearstream" data-source="post: 8741109" data-attributes="member: 71699"><p>Yes, I think that is right. To put it in hopefully not too banal terms, SC's set an amount of work to be done to reach an outcome, and list some tools for doing that work. Clocks measure the amount of work of a certain sort that is done, by whatever means, and list an outcome. Contrast</p><ul> <li data-xf-list-type="ul">You have to dig a hole <em>this </em>deep. You can use a shovel or a spade. You <em>might </em>hit some electrical cables if you dig in the wrong place.</li> <li data-xf-list-type="ul">You're digging? Okay, let's track how deep: there are electrical cables <em>this</em> far down.</li> </ul><p>I agree too about the value of the right kind of prep for heavier systems. It's the dilemma of crunch: one can enjoy crunchy play, but typically the crunchier the play, the more prep is needed to sustain that enjoyment. I think SC's - in the context of a crunchy system - strive to offer a light-enough framework for playing out a wide variety of situations in a systematically-constrained way with minimal prep.</p><p></p><p>When I ask myself - would 4e have done better with clocks than SCs? My intuition is probably "yes"... but you know, it's very much a matter of style and taste. The fixed ticks for effect level could have been readily translated into powers, for example +1s when using Nature. That actually has some pretty beneficial consequences.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8741109, member: 71699"] Yes, I think that is right. To put it in hopefully not too banal terms, SC's set an amount of work to be done to reach an outcome, and list some tools for doing that work. Clocks measure the amount of work of a certain sort that is done, by whatever means, and list an outcome. Contrast [LIST] [*]You have to dig a hole [I]this [/I]deep. You can use a shovel or a spade. You [I]might [/I]hit some electrical cables if you dig in the wrong place. [*]You're digging? Okay, let's track how deep: there are electrical cables [I]this[/I] far down. [/LIST] I agree too about the value of the right kind of prep for heavier systems. It's the dilemma of crunch: one can enjoy crunchy play, but typically the crunchier the play, the more prep is needed to sustain that enjoyment. I think SC's - in the context of a crunchy system - strive to offer a light-enough framework for playing out a wide variety of situations in a systematically-constrained way with minimal prep. When I ask myself - would 4e have done better with clocks than SCs? My intuition is probably "yes"... but you know, it's very much a matter of style and taste. The fixed ticks for effect level could have been readily translated into powers, for example +1s when using Nature. That actually has some pretty beneficial consequences. [/QUOTE]
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