Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8741112" data-attributes="member: 82106"><p>I think people are overestimating the degree to which the intent in 4e is for all these various elements beyond the number of successes and failures to be used rote as exactly written. There are advantages, different DCs, possible 'use a ritual and get a success' (or other resources), etc. It is not really exactly spelled out that every one of these must be in play exactly to the letter of the blurb on each one. </p><p></p><p>My take on SC rules, as of RC or basically DMG2, is you have the tally of successes and failures based on Complexity, a level, and the GM can decree various things like primary and secondary skills, some number of advantages, etc. as it seems like the situation is best served. Some of these things have pretty precise guidelines, like the number of advantages and the number of different DCs of checks that you should use appear in the complexity table, so you PROBABLY use them as-is. OTOH the rules on what happens when a ritual gets cast, or a power used, are quite a bit more vague and clearly owe so much to the fiction that whatever is said is at best advisory.</p><p></p><p>So, I think [USER=6696971]@Manbearcat[/USER] kind of decided that if you use a ritual, you make a ritual check, and you get AT LEAST the one success for paying to do the ritual plus maybe another one if the ritual check is sufficiently good. Now, if it was a different ritual, maybe one that doesn't scale its outcome based on the check, or doesn't even have a check, maybe he would call it differently. You'll have to ask him. I think he stated the SC was Complexity 3 anyway, right? So maybe that was why it was at least that high, I'm not sure...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8741112, member: 82106"] I think people are overestimating the degree to which the intent in 4e is for all these various elements beyond the number of successes and failures to be used rote as exactly written. There are advantages, different DCs, possible 'use a ritual and get a success' (or other resources), etc. It is not really exactly spelled out that every one of these must be in play exactly to the letter of the blurb on each one. My take on SC rules, as of RC or basically DMG2, is you have the tally of successes and failures based on Complexity, a level, and the GM can decree various things like primary and secondary skills, some number of advantages, etc. as it seems like the situation is best served. Some of these things have pretty precise guidelines, like the number of advantages and the number of different DCs of checks that you should use appear in the complexity table, so you PROBABLY use them as-is. OTOH the rules on what happens when a ritual gets cast, or a power used, are quite a bit more vague and clearly owe so much to the fiction that whatever is said is at best advisory. So, I think [USER=6696971]@Manbearcat[/USER] kind of decided that if you use a ritual, you make a ritual check, and you get AT LEAST the one success for paying to do the ritual plus maybe another one if the ritual check is sufficiently good. Now, if it was a different ritual, maybe one that doesn't scale its outcome based on the check, or doesn't even have a check, maybe he would call it differently. You'll have to ask him. I think he stated the SC was Complexity 3 anyway, right? So maybe that was why it was at least that high, I'm not sure... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
Top