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General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="Crimson Longinus" data-source="post: 8741404" data-attributes="member: 7025508"><p>I don't really see why one couldn't use group check for more extended situations. The mechanical difference between it and the skill challenge really is that in group check everyone has to participate. To me they seem like a variation of the same thing.</p><p></p><p></p><p></p><p>Be that as it may, to me, as GM mentally modelling NPCs, and organically portraying them and in the process telegraphing their values and personalities is among the most <em>fun </em>things in RPGs, and as player interacting with such well portrayed NPCs in "LARPish" manner is again my favourite. So whatever pitfalls the process may entail (which I don't personally remember much experiencing*) it definitely is worth it and I feel saddling the situation with extensive mechanics distracts from the things I want to get out of it.</p><p></p><p>(*OK, as player I remember sometimes disliking when the GM didn't portray the NPCs well enough that they came across as real people, but this would not be improved by extra mechanics.)</p><p></p><p></p><p>Well that's another matter entirely.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8741404, member: 7025508"] I don't really see why one couldn't use group check for more extended situations. The mechanical difference between it and the skill challenge really is that in group check everyone has to participate. To me they seem like a variation of the same thing. Be that as it may, to me, as GM mentally modelling NPCs, and organically portraying them and in the process telegraphing their values and personalities is among the most [I]fun [/I]things in RPGs, and as player interacting with such well portrayed NPCs in "LARPish" manner is again my favourite. So whatever pitfalls the process may entail (which I don't personally remember much experiencing*) it definitely is worth it and I feel saddling the situation with extensive mechanics distracts from the things I want to get out of it. (*OK, as player I remember sometimes disliking when the GM didn't portray the NPCs well enough that they came across as real people, but this would not be improved by extra mechanics.) Well that's another matter entirely. [/QUOTE]
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