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General Tabletop Discussion
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Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="clearstream" data-source="post: 8742979" data-attributes="member: 71699"><p>In the context specifically of a game text that includes what I will refer to imprecisely as "task resolution", would you say that SCs can bring in what I will equally imprecisely refer to as "intention resolution"? That is to say, would it make sense for a group to view the razor between a simple series of tasks, and an SC, as being pursuit of an overarching intention (that N-tasks will resolve)?</p><p></p><p></p><p>In the tradition of wargaming, he may have been thinking of the die-roll as covering those myriad possible factors - wood chips hitting your eye and so on. The goal is something like surface to the table for player leverage those impactful factors they could reasonably observe and have power to interact with, and let the die roll model those innumerable factors - secret badgerhorses etc.</p><p></p><p>When we place out our painted minis on the felt, with a handful of terrain models, you certainly can describe that as "austere": it's true as you say that there's a ton of absent detail. I think we still imagine that detail is present.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8742979, member: 71699"] In the context specifically of a game text that includes what I will refer to imprecisely as "task resolution", would you say that SCs can bring in what I will equally imprecisely refer to as "intention resolution"? That is to say, would it make sense for a group to view the razor between a simple series of tasks, and an SC, as being pursuit of an overarching intention (that N-tasks will resolve)? In the tradition of wargaming, he may have been thinking of the die-roll as covering those myriad possible factors - wood chips hitting your eye and so on. The goal is something like surface to the table for player leverage those impactful factors they could reasonably observe and have power to interact with, and let the die roll model those innumerable factors - secret badgerhorses etc. When we place out our painted minis on the felt, with a handful of terrain models, you certainly can describe that as "austere": it's true as you say that there's a ton of absent detail. I think we still imagine that detail is present. [/QUOTE]
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