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Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="pemerton" data-source="post: 8743062" data-attributes="member: 42582"><p>I don't know.</p><p></p><p>But anyone who wants to adjudicate action consequences (be they successes or failures) simply by extrapolation of immediate, granular causal consequences of the task performed by the acting character will struggle with skill challenge adjudication. For instance, they won't be able to introduce the canyon, as per [USER=6696971]@Manbearcat[/USER]'s example:</p><p></p><p>But without that sort of consequence narration, it's not clear to me how the GM is going to establish overall success or failure at the goal in a way that coheres with the emerging fiction.</p><p></p><p>In which case, it's no longer true that the GM is establishing all the parameters of the fiction prior to the action being declared and the dice rolled.</p><p></p><p>These distinctions between what might be interacted with, and what not, are in many cases arbitrary (or, perhaps, conventional).</p><p></p><p>D&D emphasises distances but not surface conditions - but both are impactful for a jump. It would be no less arbitrary for the GM to track all the surface conditions, or the winds, and to establish the distance of the jump as something to be read from the dice rolls!</p><p></p><p>What problem? I've never seen this to be an issue in skill challenge resolution.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8743062, member: 42582"] I don't know. But anyone who wants to adjudicate action consequences (be they successes or failures) simply by extrapolation of immediate, granular causal consequences of the task performed by the acting character will struggle with skill challenge adjudication. For instance, they won't be able to introduce the canyon, as per [USER=6696971]@Manbearcat[/USER]'s example: But without that sort of consequence narration, it's not clear to me how the GM is going to establish overall success or failure at the goal in a way that coheres with the emerging fiction. In which case, it's no longer true that the GM is establishing all the parameters of the fiction prior to the action being declared and the dice rolled. These distinctions between what might be interacted with, and what not, are in many cases arbitrary (or, perhaps, conventional). D&D emphasises distances but not surface conditions - but both are impactful for a jump. It would be no less arbitrary for the GM to track all the surface conditions, or the winds, and to establish the distance of the jump as something to be read from the dice rolls! What problem? I've never seen this to be an issue in skill challenge resolution. [/QUOTE]
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