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General Tabletop Discussion
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Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8744148" data-attributes="member: 82106"><p>Well, 4e certainly has both a vanilla skill system, not too different from 5e's really, as well as SCs. So it admits of the possibility of both approaches. I tend to feel that anything not worth at least a complexity 1 probably isn't interesting enough to roll (remember, 4e tells you to 'skip to the interesting stuff'). I think the allowance of 'free checks' in 4e boils down to A) traditionalism, and B) convenience. B is easy to consider, like how do you handle situations if you don't have free checks? Where does the monster knowledge check come into play for instance? And its very difficult to play out traditional dungeon exploration without them (when do you get a perception check if all you have are SCs?). Now, my answer is I don't think those sorts of situations are really great game play/design! I abolished free checks as a concept in HoML, it works fine, in fact the game plays better without them! But that is certainly just my answer.</p><p></p><p>Sure, but a distinguishing factor of wargames is that the SCENARIO is pretty well-defined. Maybe each side is allowed to have some hidden information (fog of war) and some factors might be left to be determined during play (IE what is the weather today). So, the RPG isn't really like a wargame at all, as the scenario is open-ended and quite ill-defined. Even if its a Basic D&D Dungeon delve its still a lot less nailed down than replaying the Battle of Borodino or even just making up a Chainmail Fantasy Supplement scenario.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8744148, member: 82106"] Well, 4e certainly has both a vanilla skill system, not too different from 5e's really, as well as SCs. So it admits of the possibility of both approaches. I tend to feel that anything not worth at least a complexity 1 probably isn't interesting enough to roll (remember, 4e tells you to 'skip to the interesting stuff'). I think the allowance of 'free checks' in 4e boils down to A) traditionalism, and B) convenience. B is easy to consider, like how do you handle situations if you don't have free checks? Where does the monster knowledge check come into play for instance? And its very difficult to play out traditional dungeon exploration without them (when do you get a perception check if all you have are SCs?). Now, my answer is I don't think those sorts of situations are really great game play/design! I abolished free checks as a concept in HoML, it works fine, in fact the game plays better without them! But that is certainly just my answer. Sure, but a distinguishing factor of wargames is that the SCENARIO is pretty well-defined. Maybe each side is allowed to have some hidden information (fog of war) and some factors might be left to be determined during play (IE what is the weather today). So, the RPG isn't really like a wargame at all, as the scenario is open-ended and quite ill-defined. Even if its a Basic D&D Dungeon delve its still a lot less nailed down than replaying the Battle of Borodino or even just making up a Chainmail Fantasy Supplement scenario. [/QUOTE]
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