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Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="clearstream" data-source="post: 8748715" data-attributes="member: 71699"><p>Right, it does depend on the designs philosophy toward scaling. Are the numbers getting bigger, but odds remaining the same (or even being trivialised) or are the odds of hard always going to be meaningfully lower than easy?</p><p></p><p>My homebrew is nearer E6, with skill bonus scaling topping out at +6 and ability bonus at +4. The meaning of hard is odds-against a straight success (without expending resources), although success with complications is significantly more likely. The target is set more by contemplating the mix of undertakings that would desirably resolve it (by way of example, RC complexity 2 would imply 8, which could be achieved as two hard and one moderate, etc.)</p><p></p><p>Journeys are resolved this way, too. Legs = target number of successes. Supplies = permissible failures.</p><p></p><p></p><p>For me, yes, because it's not only the matter of finalising, but also flexibility where players opt into more hard undertakings than prescribed (or if they avoid hard undertakings!) It is possible for DM to adroitly manage the DCs, but I feel this better respects player choices.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8748715, member: 71699"] Right, it does depend on the designs philosophy toward scaling. Are the numbers getting bigger, but odds remaining the same (or even being trivialised) or are the odds of hard always going to be meaningfully lower than easy? My homebrew is nearer E6, with skill bonus scaling topping out at +6 and ability bonus at +4. The meaning of hard is odds-against a straight success (without expending resources), although success with complications is significantly more likely. The target is set more by contemplating the mix of undertakings that would desirably resolve it (by way of example, RC complexity 2 would imply 8, which could be achieved as two hard and one moderate, etc.) Journeys are resolved this way, too. Legs = target number of successes. Supplies = permissible failures. For me, yes, because it's not only the matter of finalising, but also flexibility where players opt into more hard undertakings than prescribed (or if they avoid hard undertakings!) It is possible for DM to adroitly manage the DCs, but I feel this better respects player choices. [/QUOTE]
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