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Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8755259" data-attributes="member: 82106"><p>Right, so here's the fundamental sort of difference. In our BitD game I created a character. I described the character as exotic, equipped with a katana and a wakizashi, etc. I described the katana as possessed by an Oni, and the character's vice as an obligation to it. He supposedly came from a far land. I didn't really try to explain what the details of the backstory were up front, there are just those elements, and that he fought in a war and was now associated with the other PCs in a crew centered on an orphanage (though AFAIK he was never an orphan there). </p><p></p><p>Now, we have been doing the usual sorts of 'crew stuff' that happens in BitD, but the character's story has been evolving. Once he killed some of the crew's allies because they murdered a girl (we don't know why, but he killed them for it). Hit before last he suddenly spotted a child that clearly comes from his island, which is supposedly destroyed. The sword/Oni wanted him to go kill her, because it was jealous. He didn't and now they are set to have a big blow up/throw down. Obviously none of that was part of any planned or authored fiction, etc. It just happened and the game engine spun out situations where it could be elaborated on and grow and take a place in the fiction.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8755259, member: 82106"] Right, so here's the fundamental sort of difference. In our BitD game I created a character. I described the character as exotic, equipped with a katana and a wakizashi, etc. I described the katana as possessed by an Oni, and the character's vice as an obligation to it. He supposedly came from a far land. I didn't really try to explain what the details of the backstory were up front, there are just those elements, and that he fought in a war and was now associated with the other PCs in a crew centered on an orphanage (though AFAIK he was never an orphan there). Now, we have been doing the usual sorts of 'crew stuff' that happens in BitD, but the character's story has been evolving. Once he killed some of the crew's allies because they murdered a girl (we don't know why, but he killed them for it). Hit before last he suddenly spotted a child that clearly comes from his island, which is supposedly destroyed. The sword/Oni wanted him to go kill her, because it was jealous. He didn't and now they are set to have a big blow up/throw down. Obviously none of that was part of any planned or authored fiction, etc. It just happened and the game engine spun out situations where it could be elaborated on and grow and take a place in the fiction. [/QUOTE]
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