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General Tabletop Discussion
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Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8757177" data-attributes="member: 82106"><p>I pretty much agree. I think though that the key in terms of what sort of stakes to present is for the GM to basically not be the one doing that, or at least doing only a moderate piece of it. I go back to our BitD campaign, I think a lot of the stuff happening there would work great as SCs, and its ENTIRELY player-directed. I mean, the GM is certainly dropping hard choices and such on us, but its the players that are setting the basic terms of the action. We come up with scores, sometimes in response to narrative threads that are rooted in some GM provided consequence for some earlier low roll, but mostly if I were to trace things back, it was a player made a suggestion about how to handle something, or some goal they had. I think that's the ideal kind of environment for these 'closed form' resolution systems. </p><p></p><p>I mean, at least in this game, maybe it varies by GM, the scores we've done are on the scale of most SCs, there's a few opponents, some info gathering, some sneaking around, blowing stuff up, etc. (our crew is pretty much insane, we tend towards outright slaughter, lol).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8757177, member: 82106"] I pretty much agree. I think though that the key in terms of what sort of stakes to present is for the GM to basically not be the one doing that, or at least doing only a moderate piece of it. I go back to our BitD campaign, I think a lot of the stuff happening there would work great as SCs, and its ENTIRELY player-directed. I mean, the GM is certainly dropping hard choices and such on us, but its the players that are setting the basic terms of the action. We come up with scores, sometimes in response to narrative threads that are rooted in some GM provided consequence for some earlier low roll, but mostly if I were to trace things back, it was a player made a suggestion about how to handle something, or some goal they had. I think that's the ideal kind of environment for these 'closed form' resolution systems. I mean, at least in this game, maybe it varies by GM, the scores we've done are on the scale of most SCs, there's a few opponents, some info gathering, some sneaking around, blowing stuff up, etc. (our crew is pretty much insane, we tend towards outright slaughter, lol). [/QUOTE]
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