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Skill Challenges and Action Points
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<blockquote data-quote="darkbard" data-source="post: 7044572" data-attributes="member: 1282"><p>[MENTION=6696971]Manbearcat[/MENTION] 's Skill Utility thread and [MENTION=42582]pemerton[/MENTION] 's posts of his group's implementation of frequent skill challenges in their play have got me thinking: In the "standard," out-of-the-box 4E, the encounters/level breakdown, unless I'm mistaken, goes something like this: 7-8 combat encounters, 2-3 skill challenges. But from what I've seen of many recent contributors to this forum, to say nothing of the aforementioned posters, this clearly does not always hold true: many games split their encounters/level "budget" fairly evenly between the two types of encounter scenes, sometimes even leaning more heavily towards skill challenges over combat.</p><p></p><p>If the AP mechanic is awarded after each milestone (defined as "two consecutive encounters without stopping for an extended rest," which certainly implies that skill challenges count as encounters, and this is the way I've always played), how have those of you who include far more skill challenges than the baseline assumption dealt with APs and milestones? Awarded them after every two encounters, combat or otherwise? Limited their award to after two combat encounters only?</p><p></p><p>How have you found the use of APs in your group's skill challenge impacted by your decision on this matter, if at all?</p></blockquote><p></p>
[QUOTE="darkbard, post: 7044572, member: 1282"] [MENTION=6696971]Manbearcat[/MENTION] 's Skill Utility thread and [MENTION=42582]pemerton[/MENTION] 's posts of his group's implementation of frequent skill challenges in their play have got me thinking: In the "standard," out-of-the-box 4E, the encounters/level breakdown, unless I'm mistaken, goes something like this: 7-8 combat encounters, 2-3 skill challenges. But from what I've seen of many recent contributors to this forum, to say nothing of the aforementioned posters, this clearly does not always hold true: many games split their encounters/level "budget" fairly evenly between the two types of encounter scenes, sometimes even leaning more heavily towards skill challenges over combat. If the AP mechanic is awarded after each milestone (defined as "two consecutive encounters without stopping for an extended rest," which certainly implies that skill challenges count as encounters, and this is the way I've always played), how have those of you who include far more skill challenges than the baseline assumption dealt with APs and milestones? Awarded them after every two encounters, combat or otherwise? Limited their award to after two combat encounters only? How have you found the use of APs in your group's skill challenge impacted by your decision on this matter, if at all? [/QUOTE]
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