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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges as combat encounters?
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<blockquote data-quote="TheLordWinter" data-source="post: 4165793" data-attributes="member: 63181"><p>Given the set up you've got, I'd begin by having a few small combats with PCs on one side then the other. Let them see one another across the battlefield and then have the two armies charge. Each gets an encounter against a handful of peasant militia and say a commander who won't die in a shot, and then just as the two groups reach one another and cross swords, there's a massive explosion (or some equally battle stopping occurrence, such as an eclipse) and then suddenly there's demons flooding the field tearing apart anyone they encounter. Don't skimp on this either, present perhaps the Wardevil featured in this week's Monster Manual article just tearing apart all who face it. </p><p></p><p>At this beast's appearance, the PCs should very likely beat feet, particularly if one or two try to bring the fight to it, expecting an encounter of normal level. After being hit by the trident attack, I imagine they'll swiftly reconsider fighting him much longer and he can simply teleport away to a tougher area of the battlefield, leaving the character knocked prone in the loving grasp of a Lemure or similar weakling. </p><p></p><p>After this the PCs will likely flee - try to keep the together. As soldiers fall all around them emphasize that the only people who are still living when the day is done are the players. Failure on the skill challenges should result in fights against minor devils, potentially the Lemure minions featured on the Original Creations Compilation thread. You can also warn them of their failures by mentioning the War Devil is drawing closer, laughing maniacally. It doesn't have any kind of effect of mechanical failure but your players won't know this - as far as they know their failure to make Endurance checks to keep running is going to result in their doom! It'll keep the tension up as the War Devil looms closer, only to skewer an NPC commander through the chest and ignore the PCs for now.</p></blockquote><p></p>
[QUOTE="TheLordWinter, post: 4165793, member: 63181"] Given the set up you've got, I'd begin by having a few small combats with PCs on one side then the other. Let them see one another across the battlefield and then have the two armies charge. Each gets an encounter against a handful of peasant militia and say a commander who won't die in a shot, and then just as the two groups reach one another and cross swords, there's a massive explosion (or some equally battle stopping occurrence, such as an eclipse) and then suddenly there's demons flooding the field tearing apart anyone they encounter. Don't skimp on this either, present perhaps the Wardevil featured in this week's Monster Manual article just tearing apart all who face it. At this beast's appearance, the PCs should very likely beat feet, particularly if one or two try to bring the fight to it, expecting an encounter of normal level. After being hit by the trident attack, I imagine they'll swiftly reconsider fighting him much longer and he can simply teleport away to a tougher area of the battlefield, leaving the character knocked prone in the loving grasp of a Lemure or similar weakling. After this the PCs will likely flee - try to keep the together. As soldiers fall all around them emphasize that the only people who are still living when the day is done are the players. Failure on the skill challenges should result in fights against minor devils, potentially the Lemure minions featured on the Original Creations Compilation thread. You can also warn them of their failures by mentioning the War Devil is drawing closer, laughing maniacally. It doesn't have any kind of effect of mechanical failure but your players won't know this - as far as they know their failure to make Endurance checks to keep running is going to result in their doom! It'll keep the tension up as the War Devil looms closer, only to skewer an NPC commander through the chest and ignore the PCs for now. [/QUOTE]
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Skill Challenges as combat encounters?
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