Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Bringing the Awesome
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primal" data-source="post: 4161771" data-attributes="member: 30678"><p>1) I thought the *player* sets the DC by choosing how "hard" he wants the challenge to be? In that sense I'd say that 4E succeeds, although in a "rough" and somewhat limited fashion, encouraging a more "narrative" style for out-of-combat challenges (of course, most Indie RPGs do this in a more elegant and coherent fashion, but it's a good start).</p><p></p><p>2) This is actually how many Indie RPGs encourage the players to brazenly metagame and "think out of the box". In Dust Devils, you can even always use your highest skill in conflicts, *if* you manage to bring it into the story in a creative and credible way. In my experience this has encouraged creativity and immersion in the story. However, if the DM lets pretty much anything fly without any adjudication (i.e. the players are not required to describe how the skill would apply in the situation), it's a valid concern that the Skill Challenges turn into a routine roll using your highest modifier in any situation. </p><p></p><p>I'm very much against 4E, but the Skill Challenge system is actually one of the few things I like. It may not suit everyone's style, but my campaigns would probably benefit (storywise) a lot out of it. If (and that's a *BIG* 'If') my group will ever try 4E, I'm definitely going to use this system.</p></blockquote><p></p>
[QUOTE="Primal, post: 4161771, member: 30678"] 1) I thought the *player* sets the DC by choosing how "hard" he wants the challenge to be? In that sense I'd say that 4E succeeds, although in a "rough" and somewhat limited fashion, encouraging a more "narrative" style for out-of-combat challenges (of course, most Indie RPGs do this in a more elegant and coherent fashion, but it's a good start). 2) This is actually how many Indie RPGs encourage the players to brazenly metagame and "think out of the box". In Dust Devils, you can even always use your highest skill in conflicts, *if* you manage to bring it into the story in a creative and credible way. In my experience this has encouraged creativity and immersion in the story. However, if the DM lets pretty much anything fly without any adjudication (i.e. the players are not required to describe how the skill would apply in the situation), it's a valid concern that the Skill Challenges turn into a routine roll using your highest modifier in any situation. I'm very much against 4E, but the Skill Challenge system is actually one of the few things I like. It may not suit everyone's style, but my campaigns would probably benefit (storywise) a lot out of it. If (and that's a *BIG* 'If') my group will ever try 4E, I'm definitely going to use this system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Bringing the Awesome
Top