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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Bringing the Awesome
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<blockquote data-quote="Hussar" data-source="post: 4162055" data-attributes="member: 22779"><p>I'm also hoping that the section for this includes LOTS of advice. I can see this being a real sticking point for a lot of people.</p><p></p><p>I also think that this will really help a lot of tables. It keeps everyone involved instead of breaking down the roles into combat guy and skill guy, which seems to happen a lot IME.</p><p></p><p>Like a lot of things, I can see a real range in how this will be handled at the table from, "Ok guys, skill challenge, DC X you need Y successes, everyone roll." to more deeply immersive experiences. And that's groovy. You need to walk before you run. For those of us with lots of RP experience, it will be a fairly easy shift. For newer players, they can learn to RP with a bit of training wheels help. </p><p></p><p>Not a bad thing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4162055, member: 22779"] I'm also hoping that the section for this includes LOTS of advice. I can see this being a real sticking point for a lot of people. I also think that this will really help a lot of tables. It keeps everyone involved instead of breaking down the roles into combat guy and skill guy, which seems to happen a lot IME. Like a lot of things, I can see a real range in how this will be handled at the table from, "Ok guys, skill challenge, DC X you need Y successes, everyone roll." to more deeply immersive experiences. And that's groovy. You need to walk before you run. For those of us with lots of RP experience, it will be a fairly easy shift. For newer players, they can learn to RP with a bit of training wheels help. Not a bad thing. [/QUOTE]
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