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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Bringing the Awesome
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<blockquote data-quote="I'm A Banana" data-source="post: 4163429" data-attributes="member: 2067"><p>I really like what we've seen of skill challenges, honestly. </p><p></p><p>The thing is, I don't think traps are an area where they'd really apply -- I don't see a Disable Device skill in 4e, and I think that's intentional. Even if this is an area where they'd apply, IIRC, the <em>Escape from Sembia</em> stuff mentioned the "improper use of a skill," and seemed to aknowledge that not all skills should be used in all situations.</p><p></p><p>The skill challenges are also different from pure skill checks. I think for some fairly common activities, a simple check will tell you what happens. </p><p></p><p>Skill challenges are more to make "combats" out of skill use, to turn each skill into an ability you can use to overcome the challenge in front of you and take it's stuff. It's when multiple skills in multiple situations would be used, not for a simple, static encounter.</p><p></p><p>Using that trap as base, the example skill challenge might be "uncover the mystery of the dead body." Multiple skills can be used to approach this idea (with perhaps Perception being the most obvious), and with enough "successes" they arrive at who killed it, how, why, and what they're doing. Enough successes may reveal knowledge behind it, while failures would come up empty, and the PC's wouldn't learn about what happened here. Which would make them ill-suited later when they encounter the creature who has been doing it.</p><p></p><p>This would be independant of the booby-trapped bodies issue -- if you trigger the trap, it goes off, regardless of how you came to that point.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4163429, member: 2067"] I really like what we've seen of skill challenges, honestly. The thing is, I don't think traps are an area where they'd really apply -- I don't see a Disable Device skill in 4e, and I think that's intentional. Even if this is an area where they'd apply, IIRC, the [I]Escape from Sembia[/I] stuff mentioned the "improper use of a skill," and seemed to aknowledge that not all skills should be used in all situations. The skill challenges are also different from pure skill checks. I think for some fairly common activities, a simple check will tell you what happens. Skill challenges are more to make "combats" out of skill use, to turn each skill into an ability you can use to overcome the challenge in front of you and take it's stuff. It's when multiple skills in multiple situations would be used, not for a simple, static encounter. Using that trap as base, the example skill challenge might be "uncover the mystery of the dead body." Multiple skills can be used to approach this idea (with perhaps Perception being the most obvious), and with enough "successes" they arrive at who killed it, how, why, and what they're doing. Enough successes may reveal knowledge behind it, while failures would come up empty, and the PC's wouldn't learn about what happened here. Which would make them ill-suited later when they encounter the creature who has been doing it. This would be independant of the booby-trapped bodies issue -- if you trigger the trap, it goes off, regardless of how you came to that point. [/QUOTE]
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