Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Bringing the Awesome
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smathis" data-source="post: 4163811" data-attributes="member: 56465"><p>If there was a time limit then it would have gone better. The problem was there was no time limit in our demo so the players could roll an infinite number of times until they got either 6 successes or 4 failures. So there was no incentive to take anything other than an Easy difficulty. It was actually penalizing to take anything other than an Easy difficulty.</p><p></p><p>If I ran one of these, I'd run it Forge-style.</p><p></p><p>1. DM sets out stakes of total skill challenge ("Trap goes off and the party is trapped" vs. "Party evades trap and insert some benefit here")</p><p>2. Each round, the DM and Player rolling will set stakes ("I climb up the tree to get a closer look" vs. "Your weight on tree branch introduces an additional complication.")</p><p>3. The Player establishes how she's going to resolve that conflict ("I'll roll Athletics")</p><p>4. DM will define the difficulty ("Climbing a tree? Let's see... Are you a dwarf? No? Okay, then that's Easy... DC 11.")</p><p>5. Player rolls. ("A 19. Yes!")</p><p>6. Stakes are resolved. ("I'm up on the branch. Now I'm going to take a closer look at this trap.")</p><p>7. Go back to step 2 until the NCE is completed.</p><p></p><p>I'd probably let the player raise or lower the stakes to adjust the difficulty. But I don't think players should out-and-out set the DC unless there really is some sort of time limit (and we didn't use it in the demo I played in). I wouldn't be averse to it if the rules stated something like "6/4 in no more than 8 rolls". Just something that provided any sort of incentive for a player to choose anything other than his highest bonus vs the lowest DC (which is what the players in the demo did).</p><p></p><p>I'd also pretty much limit players to choose different skills in consecutive rounds. So that the usage of the highest skill over and over and over is broken up a bit.</p><p></p><p>But we haven't seen the final rules. And I'm pretty certain that the way we played it at the demo was not correct.</p><p></p><p>So, I'll have to wait until I see the rules to say anything binding, definitive or relevant regarding how I'd use NCEs. But based on my experience, this is what I'd do with them.</p><p></p><p>Actual rules will likely change all this significantly.</p></blockquote><p></p>
[QUOTE="smathis, post: 4163811, member: 56465"] If there was a time limit then it would have gone better. The problem was there was no time limit in our demo so the players could roll an infinite number of times until they got either 6 successes or 4 failures. So there was no incentive to take anything other than an Easy difficulty. It was actually penalizing to take anything other than an Easy difficulty. If I ran one of these, I'd run it Forge-style. 1. DM sets out stakes of total skill challenge ("Trap goes off and the party is trapped" vs. "Party evades trap and insert some benefit here") 2. Each round, the DM and Player rolling will set stakes ("I climb up the tree to get a closer look" vs. "Your weight on tree branch introduces an additional complication.") 3. The Player establishes how she's going to resolve that conflict ("I'll roll Athletics") 4. DM will define the difficulty ("Climbing a tree? Let's see... Are you a dwarf? No? Okay, then that's Easy... DC 11.") 5. Player rolls. ("A 19. Yes!") 6. Stakes are resolved. ("I'm up on the branch. Now I'm going to take a closer look at this trap.") 7. Go back to step 2 until the NCE is completed. I'd probably let the player raise or lower the stakes to adjust the difficulty. But I don't think players should out-and-out set the DC unless there really is some sort of time limit (and we didn't use it in the demo I played in). I wouldn't be averse to it if the rules stated something like "6/4 in no more than 8 rolls". Just something that provided any sort of incentive for a player to choose anything other than his highest bonus vs the lowest DC (which is what the players in the demo did). I'd also pretty much limit players to choose different skills in consecutive rounds. So that the usage of the highest skill over and over and over is broken up a bit. But we haven't seen the final rules. And I'm pretty certain that the way we played it at the demo was not correct. So, I'll have to wait until I see the rules to say anything binding, definitive or relevant regarding how I'd use NCEs. But based on my experience, this is what I'd do with them. Actual rules will likely change all this significantly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Bringing the Awesome
Top