Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Bringing the Awesome
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Storm-Bringer" data-source="post: 4166156" data-attributes="member: 57832"><p>Exactly. There is an indeterminate cloud of possible steps. Any six of which will solve the challenge, in any order. There isn't a specified order of steps that must be taken to solve the encounter. Hence, the <em>actions</em> are irrelevant.</p><p></p><p></p><p>So, you are suggesting that the DM arbitrarily negate a success roll?</p><p></p><p>Additionally, how are the players to 'build' on their successes? They can only continue to roll skill checks. The initial Athletics check has no relevance to the subsequent history check.</p><p></p><p></p><p>In other words, you are advising adjustment of the success and failure tallies in the middle of an encounter.</p><p></p><p></p><p>In fact, no. The more complex a task becomes, the more critical the need to perform steps in a certain order.</p><p></p><p></p><p>Further, you are suggesting that the DM enforce a certain chain of events, which is exactly what this skill challenge system is designed to avoid.</p><p></p><p></p><p>The only thing that determines which rolls progress someone to the solution is the meta-game success or failure.</p><p></p><p></p><p>Precisely. Every <em>roll</em> affects the outcome, not every <em>action</em>. The action is only relevant to the sequence <em>once the outcome is determined</em>. Any given roll in the sequence is irrelevant until the final success or failure is rolled. The <em>action</em> of kicking the corpse around the clearing is only relevant when the final success or failure is <em>rolled</em>.</p><p></p><p></p><p>Only because of the outcome. The description was not possible until the outcome was determined. No single action has a causal connection to any other action until the skill challenge is passed or failed.</p><p></p><p></p><p>If they don't lead to each other in a causal fashion, then they have no connection whatsoever. Until the outcome is determined. Hence, there is no actual teamwork, which is what this system is designed to promote. If the goal is simply six successes regardless of the skill involved, then each player is free to do their own thing to garner those successes. The only aspect of teamwork present is that everyone is rolling a skill check. That is no greater progress towards teamwork than combat, where each player is doing their own thing.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Storm-Bringer, post: 4166156, member: 57832"] Exactly. There is an indeterminate cloud of possible steps. Any six of which will solve the challenge, in any order. There isn't a specified order of steps that must be taken to solve the encounter. Hence, the [i]actions[/i] are irrelevant. So, you are suggesting that the DM arbitrarily negate a success roll? Additionally, how are the players to 'build' on their successes? They can only continue to roll skill checks. The initial Athletics check has no relevance to the subsequent history check. In other words, you are advising adjustment of the success and failure tallies in the middle of an encounter. In fact, no. The more complex a task becomes, the more critical the need to perform steps in a certain order. Further, you are suggesting that the DM enforce a certain chain of events, which is exactly what this skill challenge system is designed to avoid. The only thing that determines which rolls progress someone to the solution is the meta-game success or failure. Precisely. Every [i]roll[/i] affects the outcome, not every [i]action[/i]. The action is only relevant to the sequence [i]once the outcome is determined[/i]. Any given roll in the sequence is irrelevant until the final success or failure is rolled. The [i]action[/i] of kicking the corpse around the clearing is only relevant when the final success or failure is [i]rolled[/i]. Only because of the outcome. The description was not possible until the outcome was determined. No single action has a causal connection to any other action until the skill challenge is passed or failed. If they don't lead to each other in a causal fashion, then they have no connection whatsoever. Until the outcome is determined. Hence, there is no actual teamwork, which is what this system is designed to promote. If the goal is simply six successes regardless of the skill involved, then each player is free to do their own thing to garner those successes. The only aspect of teamwork present is that everyone is rolling a skill check. That is no greater progress towards teamwork than combat, where each player is doing their own thing.[/QUOTE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Bringing the Awesome
Top