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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Bringing the Awesome
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<blockquote data-quote="kennew142" data-source="post: 4166529" data-attributes="member: 18490"><p>I didn't say you couldn't. I believe that making every little thing a skill challenge is bad thing, but as always YMMV.</p><p></p><p></p><p></p><p></p><p>I was treating these examples as the elements of a single skill challenge. Are you honestly saying that every single goal must be a separate skill challenge? I think that would bog down the game - a lot.</p><p></p><p></p><p></p><p>I like RP. It's why I role-play. And in my game games we spend a lot of real time on RP, probably more than a skill challenge would entail.</p><p></p><p>You're talking to me as if I need to be sold on the idea of skill challenges. That's not true. I've been pretty positive on 4e so far, but the assertion by some of the people on this forum that every little thing, and every separate skill check simply must be turned into a skill challenge would be disconcerting if I weren't convinced that it is just an example of enthusiastic folks putting their own spin on things. If 4e replaced role-playing with skill checks in every situation, then it would definitely <strong>not</strong> be the game for me.</p><p></p><p>I don't hand out XP for each encounter, so your last point in this section is meaningless to me. IMC characters level whenever "it's time." For our group this comes to once every 3-4 scenarios. XP is very freeform in our group.</p><p></p><p></p><p></p><p>Hmm. Every time <em>I</em> suggested using a simple skill check or good, old fashioned role-playing, you said I needed to make it a skill challenge. </p><p></p><p></p><p></p><p>This seems to be more or less what I was saying. Why the need to deconstruct my post and argue against every element of it, if you were going to agree with me in the end.</p><p></p><p></p><p></p><p></p><p>I would find any setting where bullying the king and giving out ultimatums to be extremely silly (YMMV). You will also note that I said it would <em>usually</em> be frowned on, implying that it depends on the setting (thus the <em>usually</em>).</p></blockquote><p></p>
[QUOTE="kennew142, post: 4166529, member: 18490"] I didn't say you couldn't. I believe that making every little thing a skill challenge is bad thing, but as always YMMV. I was treating these examples as the elements of a single skill challenge. Are you honestly saying that every single goal must be a separate skill challenge? I think that would bog down the game - a lot. I like RP. It's why I role-play. And in my game games we spend a lot of real time on RP, probably more than a skill challenge would entail. You're talking to me as if I need to be sold on the idea of skill challenges. That's not true. I've been pretty positive on 4e so far, but the assertion by some of the people on this forum that every little thing, and every separate skill check simply must be turned into a skill challenge would be disconcerting if I weren't convinced that it is just an example of enthusiastic folks putting their own spin on things. If 4e replaced role-playing with skill checks in every situation, then it would definitely [B]not[/B] be the game for me. I don't hand out XP for each encounter, so your last point in this section is meaningless to me. IMC characters level whenever "it's time." For our group this comes to once every 3-4 scenarios. XP is very freeform in our group. Hmm. Every time [I]I[/I] suggested using a simple skill check or good, old fashioned role-playing, you said I needed to make it a skill challenge. This seems to be more or less what I was saying. Why the need to deconstruct my post and argue against every element of it, if you were going to agree with me in the end. I would find any setting where bullying the king and giving out ultimatums to be extremely silly (YMMV). You will also note that I said it would [I]usually[/I] be frowned on, implying that it depends on the setting (thus the [I]usually[/I]). [/QUOTE]
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