Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Bringing the Awesome
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WhatGravitas" data-source="post: 4167421" data-attributes="member: 33132"><p>This is probably the reason why there's a DMG. To give DMs the advice they need to become good DMs. It's better to try to make DMs better than try to build a Bad-DM-proof system.</p><p></p><p>Because a bad DM will still be bad, afterwards. But most DMs that are bad are not bad, because they want to be bad, but because they don't know better.</p><p></p><p>And now I'm going to get into my soapbox:</p><p></p><p>See, this system DOES require a DM who is able to make decisions on the fly and a player group that can live with that, not trying to outgame the DM constantly. But then, it's embracing the potential of D&D - many people complaining about "being like a MMORPG" are afraid of MMORPGs, because they are NOT open-ended. The beauty of RPGs in general is there open-endedness and the human referee - which is able to make decisions on the fly.</p><p></p><p>Sure, D&D in hack'n'slash-style doesn't embrace that potential - but these groups won't need skill challenges that often, they will focus on combat or gloss over problems.</p><p></p><p>But what makes RPGs ultimately good (open-endedness, room for your own character ideas and so on), only works with a good DM - and hence I rather see a system, that promotes being a good DM than a system that is bad DM-proof. Because good DMs are ultimately what holds a group together in the long run and makes groups enthusiastic enough to recruit new players.</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 4167421, member: 33132"] This is probably the reason why there's a DMG. To give DMs the advice they need to become good DMs. It's better to try to make DMs better than try to build a Bad-DM-proof system. Because a bad DM will still be bad, afterwards. But most DMs that are bad are not bad, because they want to be bad, but because they don't know better. And now I'm going to get into my soapbox: See, this system DOES require a DM who is able to make decisions on the fly and a player group that can live with that, not trying to outgame the DM constantly. But then, it's embracing the potential of D&D - many people complaining about "being like a MMORPG" are afraid of MMORPGs, because they are NOT open-ended. The beauty of RPGs in general is there open-endedness and the human referee - which is able to make decisions on the fly. Sure, D&D in hack'n'slash-style doesn't embrace that potential - but these groups won't need skill challenges that often, they will focus on combat or gloss over problems. But what makes RPGs ultimately good (open-endedness, room for your own character ideas and so on), only works with a good DM - and hence I rather see a system, that promotes being a good DM than a system that is bad DM-proof. Because good DMs are ultimately what holds a group together in the long run and makes groups enthusiastic enough to recruit new players. Cheers, LT. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Bringing the Awesome
Top