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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Bringing the Awesome
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<blockquote data-quote="Crosswind" data-source="post: 4167526" data-attributes="member: 36615"><p>It is unclear whether you are willfully misinterpreting this, or I was just unclear. I'm going to assume you're a cheerful, friendly fellow and not an internet troll, and I was unclear. Let me try again.</p><p></p><p>In a skill challenge, players who want to participate volunteer the skill they will use, and what they want to try with it. A DM then decides whether or not what they are trying is Easy/Hard, and picks one of the DCs for it.</p><p></p><p>A bunch of people do this, and if you pass a fairly arbitrary X out of Y threshold, you win!</p><p></p><p>This seems like it's adding unnecessary structure to a pretty easy part of the game...and one that's not at all broken in 3.5. It's pretty easily handled as:</p><p></p><p>"Alright, players. You want to get the sheep into the pen!"</p><p>"I'll use my wild empathy to get the sheepdog to help..." (*rolls*)</p><p>"Thog roar, scare sheep-things into box!" (*rolls*)</p><p>"I create an illusion of food!" (Spell is cast).</p><p>*DM looks at all this, looks at the rolls people made, adjudicates what happens*</p><p></p><p>One of my favorite things about 4E is the increased power in the hands of the DMs to keep the story flowing. Providing fixed rules for how to solve every type of non-combat situation in D&D seems counterproductive, doesn't it?</p><p></p><p>-Cross</p></blockquote><p></p>
[QUOTE="Crosswind, post: 4167526, member: 36615"] It is unclear whether you are willfully misinterpreting this, or I was just unclear. I'm going to assume you're a cheerful, friendly fellow and not an internet troll, and I was unclear. Let me try again. In a skill challenge, players who want to participate volunteer the skill they will use, and what they want to try with it. A DM then decides whether or not what they are trying is Easy/Hard, and picks one of the DCs for it. A bunch of people do this, and if you pass a fairly arbitrary X out of Y threshold, you win! This seems like it's adding unnecessary structure to a pretty easy part of the game...and one that's not at all broken in 3.5. It's pretty easily handled as: "Alright, players. You want to get the sheep into the pen!" "I'll use my wild empathy to get the sheepdog to help..." (*rolls*) "Thog roar, scare sheep-things into box!" (*rolls*) "I create an illusion of food!" (Spell is cast). *DM looks at all this, looks at the rolls people made, adjudicates what happens* One of my favorite things about 4E is the increased power in the hands of the DMs to keep the story flowing. Providing fixed rules for how to solve every type of non-combat situation in D&D seems counterproductive, doesn't it? -Cross [/QUOTE]
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