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Skill Challenges: Bringing the Awesome
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<blockquote data-quote="WalterKovacs" data-source="post: 4167983" data-attributes="member: 63763"><p>It's not so much a "Sequence" but simply a matter of a DM stopping a player and asking "and how do you do that?"</p><p></p><p>You see the body, and start autopsying it.</p><p></p><p>The body is hanging from a tree. You can't autopsy a body that way, and if you CAN, you are probably some sort of amazing character with powers of flight, not to mention that you would be making a hard check in that situation. [Which can be one of those things where a "hard" check succeeding counts as an extra success].</p><p></p><p>It's that causality thing that people have brought up. You want to "beat" the challenge in less than 3 steps, but at the same time, it is either performing EXTREMELY difficult skill checks instead of performing some skill checks to make it eaiser. By avoiding any checks involved with getting at the body and getting the body down, they complete the task "faster" ... but intentionally handicap themselves as well. Or, they are just having their characters make assumptions instead of making a knowledge checks or similar skills to confirm those assumptions, again as a way to make the skill challenge shorter. Of course, that's just one skill challenge, and other ones might be harder/easier to "break" by getting ahead. Of course, the rules for the challenge are not specified. They may allow for certain skills with great success, or for succeeding at "hard" [instead of "implausible"] skills counting as multiple successes.</p><p></p><p>It's not a sequence, but if you DO want to do something, you may have to do something else first to make it possible. A number of skills may require you get a body down from the tree and onto the ground to be able to perform them, for example. It's not a "sequence" per se, but if the players work out a sequence of "I do A, then B, then C and it's disarmed" ... they have created a sequence, and they may be neglecting some skills between A and B, or B and C that would be required to pull off the sequence that THEY have decided on.</p><p></p><p>In the "DM sets the easy/medium/hard" idea ... than it might be possible to pull it off in 3, but would involve a lot of hard checks, while it probably isn't possible to find the "easiest" skill each time.</p><p></p><p>======</p><p></p><p>They have talked about traps being more like death traps ... and that the party will have to "overcome" the traps instead of it being the rogue does his disable.</p><p></p><p>So, it seems like some traps will probably involve people finding out about the trap before it goes off, and the group figuring out and then</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4167983, member: 63763"] It's not so much a "Sequence" but simply a matter of a DM stopping a player and asking "and how do you do that?" You see the body, and start autopsying it. The body is hanging from a tree. You can't autopsy a body that way, and if you CAN, you are probably some sort of amazing character with powers of flight, not to mention that you would be making a hard check in that situation. [Which can be one of those things where a "hard" check succeeding counts as an extra success]. It's that causality thing that people have brought up. You want to "beat" the challenge in less than 3 steps, but at the same time, it is either performing EXTREMELY difficult skill checks instead of performing some skill checks to make it eaiser. By avoiding any checks involved with getting at the body and getting the body down, they complete the task "faster" ... but intentionally handicap themselves as well. Or, they are just having their characters make assumptions instead of making a knowledge checks or similar skills to confirm those assumptions, again as a way to make the skill challenge shorter. Of course, that's just one skill challenge, and other ones might be harder/easier to "break" by getting ahead. Of course, the rules for the challenge are not specified. They may allow for certain skills with great success, or for succeeding at "hard" [instead of "implausible"] skills counting as multiple successes. It's not a sequence, but if you DO want to do something, you may have to do something else first to make it possible. A number of skills may require you get a body down from the tree and onto the ground to be able to perform them, for example. It's not a "sequence" per se, but if the players work out a sequence of "I do A, then B, then C and it's disarmed" ... they have created a sequence, and they may be neglecting some skills between A and B, or B and C that would be required to pull off the sequence that THEY have decided on. In the "DM sets the easy/medium/hard" idea ... than it might be possible to pull it off in 3, but would involve a lot of hard checks, while it probably isn't possible to find the "easiest" skill each time. ====== They have talked about traps being more like death traps ... and that the party will have to "overcome" the traps instead of it being the rogue does his disable. So, it seems like some traps will probably involve people finding out about the trap before it goes off, and the group figuring out and then [/QUOTE]
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