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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Bringing the Awesome
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<blockquote data-quote="WalterKovacs" data-source="post: 4168040" data-attributes="member: 63763"><p>I'm guessing the clear delineation is specifically that skill challenges are set up as if they are combat encounters, with XP attached, which is why they make them intentionally complicated in terms of "X number of successes before you reach Y failures".</p><p></p><p>Again, it's important to remember that we are looking at something where people have taken some tidbits of the rules and implemented it themselves.</p><p></p><p>======</p><p></p><p>In terms of "players set the difficulty", they technically do. Based on what they describe as what they are attempting to do, will determine how hard it is to pull off. So, if they describe an "easy" skill check they get the easy DC. If they describe something that has to be hard to pull off, they get a hard DC. The DM assigns the DC, but it will be based on the level of difficulty of the maneuver the player is attempting.</p><p></p><p>Disabling the corpse bomb when you know what it is may be easy, but with no idea what it is, it's hard, etc.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4168040, member: 63763"] I'm guessing the clear delineation is specifically that skill challenges are set up as if they are combat encounters, with XP attached, which is why they make them intentionally complicated in terms of "X number of successes before you reach Y failures". Again, it's important to remember that we are looking at something where people have taken some tidbits of the rules and implemented it themselves. ====== In terms of "players set the difficulty", they technically do. Based on what they describe as what they are attempting to do, will determine how hard it is to pull off. So, if they describe an "easy" skill check they get the easy DC. If they describe something that has to be hard to pull off, they get a hard DC. The DM assigns the DC, but it will be based on the level of difficulty of the maneuver the player is attempting. Disabling the corpse bomb when you know what it is may be easy, but with no idea what it is, it's hard, etc. [/QUOTE]
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