Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Bringing the Awesome
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 4169200" data-attributes="member: 42582"><p>The notion of "the answer" here is unhelpful. A skill challenge is not about the players guessing something the GM is keeping secret (eg what skill to use). It is about the players, using their PCs as the medium, taking control of the storyline of the game.</p><p></p><p>As others have said, this is obviously not true.</p><p></p><p>Consider a social challenge, and suppose one of the PC's actions is to feed the courtier to their Sphere of Annihilation - this is clearly a decision, by the <em>player</em>, not to engage in the challenge, and would change the focus of play to something else.</p><p></p><p>If there is any doubt as to whether the action in question is meant to be a move in the challenge or a repudiation of the challenge, the GM can always ask the player.</p><p></p><p></p><p>Who said this? Harr didn't, for example.</p><p></p><p>The system is a way of improving (for certain RPGing preferences) the way that non-combat challenges are resolved. No one has ever suggested (at least to me) that HeroWars would turn a bad GM into a good one - but this does not mean that the HeroWars mechanics are not better than those of 3E for facilitating a certain sort of play.</p><p></p><p></p><p>Are you comparing the mooted system for 4e with other <em>known</em> systems of this sort, such as HeroWars? If so, there is no problem in divorcing the goal from the precise skills used - and there is no such thing as "intended skills". The point of the mechanic is to allow the players to shape the story by narrating the relevance of the skills they wish to use.</p><p></p><p></p><p>Of course if the events narrated in the game do not matter to the GM and players (ie if it is no part of their pleasure in RPGing to make any sort of point - be it aesthetic, thematic, whatever - through the story that they narrate) then that GM and those players won't especially care for skill challenges. But in such a case they presumably they wouldn't care for whatever it is - presumalby a mixture of GM-fiat and drama-driven action resolution with few guidelines - that the skill challenge is replacing. So there is no net loss.</p><p></p><p>There is only a loss for those with simulationist preferences. But this is so obviously the case with 4e that it can hardly be a surprise that its non-simulationism extends to its non-combat mechanics.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4169200, member: 42582"] The notion of "the answer" here is unhelpful. A skill challenge is not about the players guessing something the GM is keeping secret (eg what skill to use). It is about the players, using their PCs as the medium, taking control of the storyline of the game. As others have said, this is obviously not true. Consider a social challenge, and suppose one of the PC's actions is to feed the courtier to their Sphere of Annihilation - this is clearly a decision, by the [i]player[/i], not to engage in the challenge, and would change the focus of play to something else. If there is any doubt as to whether the action in question is meant to be a move in the challenge or a repudiation of the challenge, the GM can always ask the player. Who said this? Harr didn't, for example. The system is a way of improving (for certain RPGing preferences) the way that non-combat challenges are resolved. No one has ever suggested (at least to me) that HeroWars would turn a bad GM into a good one - but this does not mean that the HeroWars mechanics are not better than those of 3E for facilitating a certain sort of play. Are you comparing the mooted system for 4e with other [i]known[/i] systems of this sort, such as HeroWars? If so, there is no problem in divorcing the goal from the precise skills used - and there is no such thing as "intended skills". The point of the mechanic is to allow the players to shape the story by narrating the relevance of the skills they wish to use. Of course if the events narrated in the game do not matter to the GM and players (ie if it is no part of their pleasure in RPGing to make any sort of point - be it aesthetic, thematic, whatever - through the story that they narrate) then that GM and those players won't especially care for skill challenges. But in such a case they presumably they wouldn't care for whatever it is - presumalby a mixture of GM-fiat and drama-driven action resolution with few guidelines - that the skill challenge is replacing. So there is no net loss. There is only a loss for those with simulationist preferences. But this is so obviously the case with 4e that it can hardly be a surprise that its non-simulationism extends to its non-combat mechanics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Bringing the Awesome
Top