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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Bringing the Awesome
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<blockquote data-quote="Storm-Bringer" data-source="post: 4169509" data-attributes="member: 57832"><p>What skills you use isn't important to the skill challenge <em>because the skill challenge isn't about using skills</em>. You cannot simultaneously use a 'skill' to describe what the character is capable of <em>and</em> implement a 'skill challenge' system where the skill you use doesn't matter, as long as you use one. As a wise post states elsewhere, the skill challenge isn't about <em>what</em> your character does, it's simply about <em>how much</em> of it they are doing. It's like busywork; you don't actually have to accomplish anything, you just have to perform tasks until the boss isn't looking anymore.</p><p></p><p>Further, and this is rather critical, what you note is correct. The skill use by the characters is in any order you want. However, the skill challenge rolls <em>must be done sequentially</em>. You have to determine when the failures occur, because the players aren't avoiding four failures. They are avoiding <em>four failures before six successes</em>. You can't just have five players throw two dice each and sort it out. They have to roll individually, and sequentially. At which point, the logical progression of skill use is wholly subsumed by the meta-game progression of the skill challenge.</p><p></p><p>Which, of course, means it isn't really a <em>skill</em> challenge at all. Just a marginal mini-game that is totally divorced from not only what the <em>characters</em> are capable of, but also the supposed 'authorial stance' this is supposed to grant the <em>players</em>.</p></blockquote><p></p>
[QUOTE="Storm-Bringer, post: 4169509, member: 57832"] What skills you use isn't important to the skill challenge [i]because the skill challenge isn't about using skills[/i]. You cannot simultaneously use a 'skill' to describe what the character is capable of [i]and[/i] implement a 'skill challenge' system where the skill you use doesn't matter, as long as you use one. As a wise post states elsewhere, the skill challenge isn't about [i]what[/i] your character does, it's simply about [i]how much[/i] of it they are doing. It's like busywork; you don't actually have to accomplish anything, you just have to perform tasks until the boss isn't looking anymore. Further, and this is rather critical, what you note is correct. The skill use by the characters is in any order you want. However, the skill challenge rolls [i]must be done sequentially[/i]. You have to determine when the failures occur, because the players aren't avoiding four failures. They are avoiding [i]four failures before six successes[/i]. You can't just have five players throw two dice each and sort it out. They have to roll individually, and sequentially. At which point, the logical progression of skill use is wholly subsumed by the meta-game progression of the skill challenge. Which, of course, means it isn't really a [i]skill[/i] challenge at all. Just a marginal mini-game that is totally divorced from not only what the [I]characters[/I] are capable of, but also the supposed 'authorial stance' this is supposed to grant the [i]players[/i]. [/QUOTE]
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