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Skill Challenges: Bringing the Awesome
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<blockquote data-quote="Mallus" data-source="post: 4169602" data-attributes="member: 3887"><p>The system won't magically make unreasonable DM's reasonable, no. Then again, what system would? Pointing out that 4e will still require DM's with a modicum of good judgment and the ability to negotiate isn't really surprising.</p><p></p><p></p><p>The system won't magically make unreasonable DM's reasonable, no.</p><p></p><p></p><p>It also helps to have players with a modicum of good judgment and the ability to negotiate. </p><p></p><p>No system is idiot-proof. Personally, I like the skill challenge guidelines (I hesitate to call then rules, as there more like a new way to look at/frame/contextualize the old rules) because they proceed from three simple ideas: "let's get more players involved", "make sure task success adds up to conflict success", and "be open to player-initiated solutions". </p><p></p><p>The first two are just all-around good DM'ing advice and the last makes my job as a DM who writes all his own adventurers easier.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4169602, member: 3887"] The system won't magically make unreasonable DM's reasonable, no. Then again, what system would? Pointing out that 4e will still require DM's with a modicum of good judgment and the ability to negotiate isn't really surprising. The system won't magically make unreasonable DM's reasonable, no. It also helps to have players with a modicum of good judgment and the ability to negotiate. No system is idiot-proof. Personally, I like the skill challenge guidelines (I hesitate to call then rules, as there more like a new way to look at/frame/contextualize the old rules) because they proceed from three simple ideas: "let's get more players involved", "make sure task success adds up to conflict success", and "be open to player-initiated solutions". The first two are just all-around good DM'ing advice and the last makes my job as a DM who writes all his own adventurers easier. [/QUOTE]
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