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Skill Challenges: Bringing the Awesome
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<blockquote data-quote="Crosswind" data-source="post: 4171596" data-attributes="member: 36615"><p>Just when I think I'm out, they rope me back in!</p><p></p><p>Stormbringer, et-al: Why is pixel-hunting, as you call it, a bad thing? I'm going to go a step farther than Lacyon who argued that any skill that the DM allowed in a skill challenge was worth equal amounts, and say: Absolutely not! This is one of my problems with Skill Challenges. To any problem, there are many, many solutions...a lot of which are suboptimal. Isn't it just a little bit crazy to think that all attempts are worth the same?</p><p></p><p>Let's take the Escape from Sembia scenario:</p><p>Disguising yourself as a merchant and bluffing your way through? Great solution. If you do it, the guards don't even know you've left, don't look for you outside the city, etc.</p><p>Using your knowledge of history to find sewers? Err. Ok solution. Except for the things that live in the sewers, the slogging through <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, etc. But hey, it worked in Shawshank...</p><p>Using endurance to just run until the guards get exhausted? Pretty terrible solution. Guards might have horses. Or have scouts outside the towns. Etc.</p><p></p><p>This is where "Oh, you made 3 good checks, you succeed!" doesn't really cover it. I am -all for- "pixel-hunting". If every tool in the toolkit solves the problem equally well, it's not very fun/difficult to solve problems.</p><p></p><p>In the end, however, a poster above who said something akin to "This system is for people who couldn't figure out how to give XP for non-combat challenges in 3.X" is correct. It won't affect better DMs, who were probably already doing something similar (albeit without the silly, codified, X/Y mechanics) in 3.X, and it will help the RPGA folks.</p><p></p><p>-Cross</p></blockquote><p></p>
[QUOTE="Crosswind, post: 4171596, member: 36615"] Just when I think I'm out, they rope me back in! Stormbringer, et-al: Why is pixel-hunting, as you call it, a bad thing? I'm going to go a step farther than Lacyon who argued that any skill that the DM allowed in a skill challenge was worth equal amounts, and say: Absolutely not! This is one of my problems with Skill Challenges. To any problem, there are many, many solutions...a lot of which are suboptimal. Isn't it just a little bit crazy to think that all attempts are worth the same? Let's take the Escape from Sembia scenario: Disguising yourself as a merchant and bluffing your way through? Great solution. If you do it, the guards don't even know you've left, don't look for you outside the city, etc. Using your knowledge of history to find sewers? Err. Ok solution. Except for the things that live in the sewers, the slogging through :):):):), etc. But hey, it worked in Shawshank... Using endurance to just run until the guards get exhausted? Pretty terrible solution. Guards might have horses. Or have scouts outside the towns. Etc. This is where "Oh, you made 3 good checks, you succeed!" doesn't really cover it. I am -all for- "pixel-hunting". If every tool in the toolkit solves the problem equally well, it's not very fun/difficult to solve problems. In the end, however, a poster above who said something akin to "This system is for people who couldn't figure out how to give XP for non-combat challenges in 3.X" is correct. It won't affect better DMs, who were probably already doing something similar (albeit without the silly, codified, X/Y mechanics) in 3.X, and it will help the RPGA folks. -Cross [/QUOTE]
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