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General Tabletop Discussion
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Skill Challenges: Bringing the Awesome
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<blockquote data-quote="Storm-Bringer" data-source="post: 4171748" data-attributes="member: 57832"><p>There are no rules for 'role-playing', there are only rules for 'game'.</p><p></p><p>Your role-playing, despite your protestations to the contrary, were never impinged upon by the rules. They may have been damaged by a bad DM, but the rules had nothing to do with it. Hence, you can't fix it with the rules. If you want to tell a story about your Rogue climbing up a wall before, during, or after you roll his Climb Rope skill, have at it. I may have failed to notice it, but I am pretty sure nothing in the PHB, DMG, or any other book for any edition has a section that says 'tell the players to shut up while they are rolling skill checks'.</p><p></p><p>What is left is discussions regarding mechanics. If you can show how the skill challenge system does things so radically better and different than was done previously, I will reconsider my opinion. But, to be quite honest, I don't give a crap about the role-playing any particular group does or does not engage in. If your group picks up the dice twice per session, but spends the rest of the time weaving stories about what is happening, <em>great</em>. I am totally jazzed, and have fun. That has nothing to do with the mechanics.</p><p></p><p>Narrative arguments are useless, because rules don't affect the narrative. Rules have never confined how a player describes their character's actions.</p></blockquote><p></p>
[QUOTE="Storm-Bringer, post: 4171748, member: 57832"] There are no rules for 'role-playing', there are only rules for 'game'. Your role-playing, despite your protestations to the contrary, were never impinged upon by the rules. They may have been damaged by a bad DM, but the rules had nothing to do with it. Hence, you can't fix it with the rules. If you want to tell a story about your Rogue climbing up a wall before, during, or after you roll his Climb Rope skill, have at it. I may have failed to notice it, but I am pretty sure nothing in the PHB, DMG, or any other book for any edition has a section that says 'tell the players to shut up while they are rolling skill checks'. What is left is discussions regarding mechanics. If you can show how the skill challenge system does things so radically better and different than was done previously, I will reconsider my opinion. But, to be quite honest, I don't give a crap about the role-playing any particular group does or does not engage in. If your group picks up the dice twice per session, but spends the rest of the time weaving stories about what is happening, [i]great[/i]. I am totally jazzed, and have fun. That has nothing to do with the mechanics. Narrative arguments are useless, because rules don't affect the narrative. Rules have never confined how a player describes their character's actions. [/QUOTE]
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