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General Tabletop Discussion
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Skill Challenges: Bringing the Awesome
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<blockquote data-quote="Lacyon" data-source="post: 4171904" data-attributes="member: 63046"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> the existence of rule 0 means that you only ever really get guidelines anyway*. And I know that I for one am really going to get a lot of mileage out of the guidelines (assuming any level of detail), for a lot of reasons.</p><p></p><p><span style="font-size: 9px">*It's not really a new thing that 'rules' published in the DMG are phrased as guidelines, while those published in the PHB are phrased as rules. This is likely due to the idea that while campaign worlds and specifics of encounters will and should vary a lot from game to game, players need to have a solid default reference for character-building fundamental action resolution within the game</span></p></blockquote><p></p>
[QUOTE="Lacyon, post: 4171904, member: 63046"] :D the existence of rule 0 means that you only ever really get guidelines anyway*. And I know that I for one am really going to get a lot of mileage out of the guidelines (assuming any level of detail), for a lot of reasons. [SIZE=1]*It's not really a new thing that 'rules' published in the DMG are phrased as guidelines, while those published in the PHB are phrased as rules. This is likely due to the idea that while campaign worlds and specifics of encounters will and should vary a lot from game to game, players need to have a solid default reference for character-building fundamental action resolution within the game[/SIZE] [/QUOTE]
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