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Skill Challenges for Dummies
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<blockquote data-quote="Tervin" data-source="post: 4284594" data-attributes="member: 66491"><p>Thanks for your input.</p><p></p><p>First of all I will make a confession. I am not and will never be a mathematician. My expertise is teaching English as a second language, but I happen to have a bit of math experience (which my employers have tricked me into using quite a bit) - and somewhat of a knack for exactly the type of math involved in this discussion. </p><p></p><p>I can't speak for the other math-heavy posters, but I know that I turned to math this time because the rules felt ambiguous, inadequately explained and not that well thought out. What I wanted out my math experiments here is to find how to use the system so that it actually works as intended. Trial and error would be another method, but as I felt that the rules needed an interpretation in order to work at all, it seemed just as well to try and calculate a good point to start from. As it is I feel that I have now got a good idea of how I want to run skill challenges - which of course will change if it ends up less fun than I hope it will be.</p><p></p><p>To get to sort of a point: Just because people use math to solve or illustrate a problem it doesn't mean that they have a "strictly mathematical perspective". Math is simply a tool to turn to when a system feels incomplete or broken, or when you feel that it can be improved and you want to see what different choices would lead to. We are all after the fun play experience, and we use the way to get there that we are best at. No need for put downs or generalisations.</p></blockquote><p></p>
[QUOTE="Tervin, post: 4284594, member: 66491"] Thanks for your input. First of all I will make a confession. I am not and will never be a mathematician. My expertise is teaching English as a second language, but I happen to have a bit of math experience (which my employers have tricked me into using quite a bit) - and somewhat of a knack for exactly the type of math involved in this discussion. I can't speak for the other math-heavy posters, but I know that I turned to math this time because the rules felt ambiguous, inadequately explained and not that well thought out. What I wanted out my math experiments here is to find how to use the system so that it actually works as intended. Trial and error would be another method, but as I felt that the rules needed an interpretation in order to work at all, it seemed just as well to try and calculate a good point to start from. As it is I feel that I have now got a good idea of how I want to run skill challenges - which of course will change if it ends up less fun than I hope it will be. To get to sort of a point: Just because people use math to solve or illustrate a problem it doesn't mean that they have a "strictly mathematical perspective". Math is simply a tool to turn to when a system feels incomplete or broken, or when you feel that it can be improved and you want to see what different choices would lead to. We are all after the fun play experience, and we use the way to get there that we are best at. No need for put downs or generalisations. [/QUOTE]
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