Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges for Dummies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 4284923" data-attributes="member: 996"><p>I'm perplexed by the skill challenge system, and the 'math' threads. The math used is fine, even obvious - of course if you have a 50-50 shot at each check, you're not easily going to come up with 4 successes before 2 failures. That complex challenges actually got easier when your rolls were very good was interesting, though. Both point to the system being flawed, though. </p><p></p><p>I think the examples in the DMG illustrated the problem, they were too abstract, too simple, and the idea of 'rewarding' the use of an unexpected skill with a /hard/ difficulty wasn't very helpful.</p><p></p><p>D&D combat manages to be exciting and avoid just being a simple hit-point removal game (at least, in prior editions), through compexity. If you could boil down a D&D combat to doing X damage before taking Y damage (and the Skill Challenge system is even simpler than that), it'd be boring. Complexity is interesting. Combat has a lot of natural complexity, because it's resolved round-by-round (nearly, blow-by-blow), and because there are many powers and options.</p><p></p><p>Skills actually give you a lot of options, but the Skill Challenges seem to restrict them. Reading the examples in the DMG reminded me of old text-based computer RPGs, where you advanced the plot with a conversation tree. The NPC said something, you picked a response, if you picked a series of right responses, you got to the next scene. Skill Challenges seemed similar, only you were rolling to see if you got the right response.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4284923, member: 996"] I'm perplexed by the skill challenge system, and the 'math' threads. The math used is fine, even obvious - of course if you have a 50-50 shot at each check, you're not easily going to come up with 4 successes before 2 failures. That complex challenges actually got easier when your rolls were very good was interesting, though. Both point to the system being flawed, though. I think the examples in the DMG illustrated the problem, they were too abstract, too simple, and the idea of 'rewarding' the use of an unexpected skill with a /hard/ difficulty wasn't very helpful. D&D combat manages to be exciting and avoid just being a simple hit-point removal game (at least, in prior editions), through compexity. If you could boil down a D&D combat to doing X damage before taking Y damage (and the Skill Challenge system is even simpler than that), it'd be boring. Complexity is interesting. Combat has a lot of natural complexity, because it's resolved round-by-round (nearly, blow-by-blow), and because there are many powers and options. Skills actually give you a lot of options, but the Skill Challenges seem to restrict them. Reading the examples in the DMG reminded me of old text-based computer RPGs, where you advanced the plot with a conversation tree. The NPC said something, you picked a response, if you picked a series of right responses, you got to the next scene. Skill Challenges seemed similar, only you were rolling to see if you got the right response. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges for Dummies
Top