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Skill Challenges for Dummies
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<blockquote data-quote="Regicide" data-source="post: 4285060" data-attributes="member: 67552"><p>The DCs are too high, this should be obvious to everyone by now, and it should come as no surprise to people when the DCs get lowered by 5 as errata.</p><p></p><p>There are other problems with the system though. The first is that, when it comes down to it, it's just a bunch of die rolls. While a combat encounter requires many decisions from positioning, timing, choosing targets, which weapon to use, when to run away and such, the skill challenge system is too simple and doesn't offer much more than a thin veneer over a die roll to pass/fail. Although I really like the idea, the fact of it is that combat takes up 20+ pages of how to run it and almost all the character powers, and equipment and magic items are geared towards combat, skill challenges take up a couple pages. Hopefully DMG2 will give us a more worthy system that doesn't come down to half a dozen die rolls.</p><p></p><p> The second problem is that because skill challenges are tacked on the fact of the matter is that +skill magic items and +skill focus feats are not commonly taken, or when they are they're almost always for a couple skills that are considered the most important... perception and diplomacy come to mind. If you have a fighter in the party and his +5 athletics isn't going to be useful, well, you're not going to be beating that skill challenge, are you?</p><p></p><p> The third problem is that they're basically impossible for published adventures to use. Because there are +skill feats, +skill powers and +skill magic items the difference between a skilled party and an unskilled one is HUGE. An encounter can be completely trivial for one party and totally impossible for the other. The same problem they tried to get rid of with 4E combat by removing stat buffs they still have with skills because they left in skill buffs.</p></blockquote><p></p>
[QUOTE="Regicide, post: 4285060, member: 67552"] The DCs are too high, this should be obvious to everyone by now, and it should come as no surprise to people when the DCs get lowered by 5 as errata. There are other problems with the system though. The first is that, when it comes down to it, it's just a bunch of die rolls. While a combat encounter requires many decisions from positioning, timing, choosing targets, which weapon to use, when to run away and such, the skill challenge system is too simple and doesn't offer much more than a thin veneer over a die roll to pass/fail. Although I really like the idea, the fact of it is that combat takes up 20+ pages of how to run it and almost all the character powers, and equipment and magic items are geared towards combat, skill challenges take up a couple pages. Hopefully DMG2 will give us a more worthy system that doesn't come down to half a dozen die rolls. The second problem is that because skill challenges are tacked on the fact of the matter is that +skill magic items and +skill focus feats are not commonly taken, or when they are they're almost always for a couple skills that are considered the most important... perception and diplomacy come to mind. If you have a fighter in the party and his +5 athletics isn't going to be useful, well, you're not going to be beating that skill challenge, are you? The third problem is that they're basically impossible for published adventures to use. Because there are +skill feats, +skill powers and +skill magic items the difference between a skilled party and an unskilled one is HUGE. An encounter can be completely trivial for one party and totally impossible for the other. The same problem they tried to get rid of with 4E combat by removing stat buffs they still have with skills because they left in skill buffs. [/QUOTE]
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