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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Skill challenges from Tales of the Valiant
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<blockquote data-quote="el-remmen" data-source="post: 9690179" data-attributes="member: 11"><p>Thanks for the heads up re: ToV - I may have to check that out. And I appreciate a view into how you run skill challenges</p><p></p><p>I have been running skill challenges in my 5E games for a few years now too (mostly. . . loosely? based on Matt Colville's description <a href="https://www.youtube.com/watch?v=GvOeqDpkBm8" target="_blank">here</a>, never having read, played, or run in a game with skill challenges before encountering this video).</p><p></p><p>I vary the number successes and failures needed/to be avoided based on the task(s) goals not on the number or level of players, same goes with the individual skill DCs - but I do give them a CR that I only use to determine the XP award for successfully fulfilling them based on the difficulty. </p><p></p><p>Recently for example, the PCs tried something very difficult (navigating a boat up a river with some shallow portions and other obstacles) and set the conditions at 5 successes before 2 failures! They almost made it! It was the first time they failed at a skill challenge (leading to damage to their boat and the complications that entailed) but I always make sure the players know when a skill challenge has begun and what the criteria for successes/failures might be - so they can decide if they want to try something else.</p><p></p><p>I sometimes add other non-skill based tasks that count as a chance for a success (or failure). For example, the party above was ambushed by bullywugs, when they drove them off I awarded them a skill challenge success. If the party had had to flee or delay their journey it would have counted as a failure.</p><p></p><p>I also mention a skill challenge I adapted into "Danger at Dunwater" on my HOW I RUN IT blog, <a href="https://how-i-run-it.com/2023/11/16/revenants-of-saltmarsh-2/" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9690179, member: 11"] Thanks for the heads up re: ToV - I may have to check that out. And I appreciate a view into how you run skill challenges I have been running skill challenges in my 5E games for a few years now too (mostly. . . loosely? based on Matt Colville's description [URL='https://www.youtube.com/watch?v=GvOeqDpkBm8']here[/URL], never having read, played, or run in a game with skill challenges before encountering this video). I vary the number successes and failures needed/to be avoided based on the task(s) goals not on the number or level of players, same goes with the individual skill DCs - but I do give them a CR that I only use to determine the XP award for successfully fulfilling them based on the difficulty. Recently for example, the PCs tried something very difficult (navigating a boat up a river with some shallow portions and other obstacles) and set the conditions at 5 successes before 2 failures! They almost made it! It was the first time they failed at a skill challenge (leading to damage to their boat and the complications that entailed) but I always make sure the players know when a skill challenge has begun and what the criteria for successes/failures might be - so they can decide if they want to try something else. I sometimes add other non-skill based tasks that count as a chance for a success (or failure). For example, the party above was ambushed by bullywugs, when they drove them off I awarded them a skill challenge success. If the party had had to flee or delay their journey it would have counted as a failure. I also mention a skill challenge I adapted into "Danger at Dunwater" on my HOW I RUN IT blog, [URL='https://how-i-run-it.com/2023/11/16/revenants-of-saltmarsh-2/']here[/URL]. [/QUOTE]
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Skill challenges from Tales of the Valiant
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