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General Tabletop Discussion
*TTRPGs General
Skill Challenges - good/creative ideas and uses?
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<blockquote data-quote="LostSoul" data-source="post: 5100355" data-attributes="member: 386"><p>My suggestion for the "reputation" challenge would be something like this:</p><p></p><p>DM: You can increase or lower your reputation based on your actions. It'll be a skill challenge. I'll tell you when your actions will feed into this challenge; otherwise, let's just play.</p><p></p><p>I'd leave it open - sitting in the background - and look for times when PCs take actions that feed into it. Players who are interested will take actions to increase their rep.</p><p></p><p>I'd make the "Romance Challenge" something on its own. There's potentially a three-way conflict there; the girl wants the PC, the father wants (something), and the PC wants something else. This could be interesting since each roll would have the potential to change the situation in major ways.</p><p></p><p>I'll write more - 3rd period has just started.</p><p></p><p>edit: Canada wins soundly, well done.</p><p></p><p>So, the romance challenge. I'd keep track of <em>two</em> challenges here, either of which may be nullified by the actions of the PC. Give the girl Complexity 1 before she sees things the PC's way, and the same thing for her father.</p><p></p><p>Let's say the girl likes the PC because she's a rebel and she wants a bad boy adventurer to upset her father. The father, on the other hand, wants a stable guy who will treat his daughter well.</p><p></p><p>The PC might ask the father for permission to take the daughter out. This would trigger a roll from the PC. Now the girl, who likes rebels, won't like that approach, so she might turn up her nose at the PC at this point! But if he fails that roll and decides to sneak the daughter out, well, she'll like that - but if he gets caught, what will he do then?</p><p></p><p>That's what I mean by the situation changing on each roll.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5100355, member: 386"] My suggestion for the "reputation" challenge would be something like this: DM: You can increase or lower your reputation based on your actions. It'll be a skill challenge. I'll tell you when your actions will feed into this challenge; otherwise, let's just play. I'd leave it open - sitting in the background - and look for times when PCs take actions that feed into it. Players who are interested will take actions to increase their rep. I'd make the "Romance Challenge" something on its own. There's potentially a three-way conflict there; the girl wants the PC, the father wants (something), and the PC wants something else. This could be interesting since each roll would have the potential to change the situation in major ways. I'll write more - 3rd period has just started. edit: Canada wins soundly, well done. So, the romance challenge. I'd keep track of [i]two[/i] challenges here, either of which may be nullified by the actions of the PC. Give the girl Complexity 1 before she sees things the PC's way, and the same thing for her father. Let's say the girl likes the PC because she's a rebel and she wants a bad boy adventurer to upset her father. The father, on the other hand, wants a stable guy who will treat his daughter well. The PC might ask the father for permission to take the daughter out. This would trigger a roll from the PC. Now the girl, who likes rebels, won't like that approach, so she might turn up her nose at the PC at this point! But if he fails that roll and decides to sneak the daughter out, well, she'll like that - but if he gets caught, what will he do then? That's what I mean by the situation changing on each roll. [/QUOTE]
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