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Skill Challenges: How Much Have They Improved?
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<blockquote data-quote="LostSoul" data-source="post: 5199366" data-attributes="member: 386"><p>Here is me trying to write a system based on my discussion with Firelance.</p><p></p><p>[sblock=Skill Challenges]</p><ul> <li data-xf-list-type="ul">The DM sets a goal for the skill challenge.<ul> <li data-xf-list-type="ul">How does the DM set this goal? Why? Why use a skill challenge at all?</li> </ul></li> <li data-xf-list-type="ul">The DM presents the situation to the players in game-world terms.</li> <li data-xf-list-type="ul">The players describe the actions of their characters in game-world terms in response to the situation the DM describes.</li> <li data-xf-list-type="ul">The DM determines how to resolve the stated actions of the PCs.<ul> <li data-xf-list-type="ul">Is the outcome of the action in doubt? Then a skill check is called for.</li> <li data-xf-list-type="ul">If the outcome is not in doubt, does the action bring the PC towards the goal for the skill challenge? If so, it counts as an automatic success. If not, it counts as an automatic failure.</li> <li data-xf-list-type="ul">What about actions that resolve the skill challenge?</li> </ul></li> <li data-xf-list-type="ul">Based on the description of the action, either the DM or the player selects a skill. The DM has ultimate authority over which skill is rolled.</li> <li data-xf-list-type="ul">Based on the details of the character's action and the situation in the game world, the DM assigns modifiers to the check.<ul> <li data-xf-list-type="ul">Standard modifiers should be described here, including how and when they are applied.</li> </ul></li> <li data-xf-list-type="ul">The DM determines the DC.<ul> <li data-xf-list-type="ul">Based on the description of the action, the DM determines if it's Easy, Moderate, or Hard.</li> <li data-xf-list-type="ul">If the stated action can be found in the skill lists, the DM may use one of those DCs instead.</li> </ul></li> <li data-xf-list-type="ul">The player rolls and the DM determines the outcome.<ul> <li data-xf-list-type="ul">If the result is a success, the character's action takes them closer to the goal. It does not achieve the goal unless enough successes have been made. </li> <li data-xf-list-type="ul">What happens for failures?</li> </ul></li> </ul><p></p><p>Undefined: Complexity and Level. NPC actions. "Initiative" order. Aid Another. Group skill checks. The results of failure. Changes to character components. When is an action finalized - at what point can the player no longer change his mind?[/sblock]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5199366, member: 386"] Here is me trying to write a system based on my discussion with Firelance. [sblock=Skill Challenges] [list][*]The DM sets a goal for the skill challenge. [list][*]How does the DM set this goal? Why? Why use a skill challenge at all?[/list] [*]The DM presents the situation to the players in game-world terms. [*]The players describe the actions of their characters in game-world terms in response to the situation the DM describes. [*]The DM determines how to resolve the stated actions of the PCs. [list][*]Is the outcome of the action in doubt? Then a skill check is called for. [*]If the outcome is not in doubt, does the action bring the PC towards the goal for the skill challenge? If so, it counts as an automatic success. If not, it counts as an automatic failure. [*]What about actions that resolve the skill challenge?[/list] [*]Based on the description of the action, either the DM or the player selects a skill. The DM has ultimate authority over which skill is rolled. [*]Based on the details of the character's action and the situation in the game world, the DM assigns modifiers to the check. [list][*]Standard modifiers should be described here, including how and when they are applied.[/list] [*]The DM determines the DC. [list][*]Based on the description of the action, the DM determines if it's Easy, Moderate, or Hard. [*]If the stated action can be found in the skill lists, the DM may use one of those DCs instead.[/list] [*]The player rolls and the DM determines the outcome. [list][*]If the result is a success, the character's action takes them closer to the goal. It does not achieve the goal unless enough successes have been made. [*]What happens for failures?[/list][/list] Undefined: Complexity and Level. NPC actions. "Initiative" order. Aid Another. Group skill checks. The results of failure. Changes to character components. When is an action finalized - at what point can the player no longer change his mind?[/sblock] [/QUOTE]
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Skill Challenges: How Much Have They Improved?
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