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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Skill Challenges in 3.5
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4356515" data-attributes="member: 20805"><p>Okay.. How to run a skill challenge in 3x...</p><p></p><p>The basic framework of a skill challenge if flexible. You can set up a challenge with either specific tasks, like jumping across a chasm then balance on a narrow ledge, or with a general idea.</p><p> An example of the latter comes in a chase scene I ran for my group. The had to flee a city with guards chasing after them. Rather than map out the city of decide for them what skills were needed, I left it open. One used Knowledge: Local to find a shortcut. Another used bluff to get a crowd of bystanders drawn into the street between the party and the guards. Another used Climb to flee into a blind alley and climb up to the roof. Each player got to decide what they were doing, and which skill to use. The DC's of the checks varied from 15 for the easy attempts to 23 for the difficult attempts. Once the party gained 8 successful checks, they got far enough away to escape. Had they failed 4 times, one or more of them would have been captured. </p><p></p><p> Yes, the 3x plethora of skills is a problem. The 4e RAW skill challenge also has problems. Check out Stalker0's Obsidian rules in the 4e house rules for a much neater mechanic and some good stories of skill challenges in play.</p><p></p><p>Lastly, my comment that this is not 'new' was not an elitist comment, intent on condescending against you. It was an affirmative response to <strong>amaril</strong>'s observation that "It sounds more like an idea rather than an actual mechanic".</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4356515, member: 20805"] Okay.. How to run a skill challenge in 3x... The basic framework of a skill challenge if flexible. You can set up a challenge with either specific tasks, like jumping across a chasm then balance on a narrow ledge, or with a general idea. An example of the latter comes in a chase scene I ran for my group. The had to flee a city with guards chasing after them. Rather than map out the city of decide for them what skills were needed, I left it open. One used Knowledge: Local to find a shortcut. Another used bluff to get a crowd of bystanders drawn into the street between the party and the guards. Another used Climb to flee into a blind alley and climb up to the roof. Each player got to decide what they were doing, and which skill to use. The DC's of the checks varied from 15 for the easy attempts to 23 for the difficult attempts. Once the party gained 8 successful checks, they got far enough away to escape. Had they failed 4 times, one or more of them would have been captured. Yes, the 3x plethora of skills is a problem. The 4e RAW skill challenge also has problems. Check out Stalker0's Obsidian rules in the 4e house rules for a much neater mechanic and some good stories of skill challenges in play. Lastly, my comment that this is not 'new' was not an elitist comment, intent on condescending against you. It was an affirmative response to [b]amaril[/b]'s observation that "It sounds more like an idea rather than an actual mechanic". [/QUOTE]
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General Tabletop Discussion
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Skill Challenges in 3.5
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