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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Skill Challenges in 3.5
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4359342" data-attributes="member: 710"><p>3e skill modifiers are very difficult to predict, in my experience. There are many feats, synergy bonus, class bonus and magic item bonus that effect them. And you don't actually know how much skill points anyone will spend on a given skill. </p><p></p><p>There are some things that are likely to be maxed for characters that have them - Search, Disable Device, Diplomacy, Open Lock, Listen, Sense Motive, Spot, Spellcraft, Knowledge (Arcana), Knowledge (Religion), Concentration. Many of the other skills, though, often don't require to be maxed at higher levels. And then there are cross-class skills, which are rarely increased at all. </p><p></p><p>I would say:</p><p>5 major factors contribute to your skill modifier</p><p>- Ranks</p><p>- Ability Modifiers (being affected by spells or magical items)</p><p>- Feats</p><p>- Synergy bonus.</p><p>- Magical Items directly enhancing skills</p><p></p><p>Following this assumptions: </p><p>Low DCs are for cross-classes or don't focus on a class skill, but still advance it from time to time (maybe for synergy bonus or even modifiers, two things I often did)</p><p></p><p>Moderate DCs are for class skills for which you don't invest many other resources. A fighter increasing Ride or Jump, for example.</p><p></p><p>High DCs are for class skills you invest heavily on. Feats, magical items, optimizing synergy bonus and so on. </p><p></p><p>Low DCs are probably around 10 + (2/3 x level)</p><p>Moderate DCs are probably around 12 + (2 x level)</p><p>High DCs are probably around 15 + (5/2 x level)</p><p></p><p>So, a Level 10 skill challenge would have DCs as following: </p><p>Low DC 17; Moderate DC 32; High DC 40</p><p></p><p>If we take a Bard maxing his Diplomacy skill (assuming: Circlet of Persuasion, Synergy from Bluff and Sense Motive, Cloak of Charisma +4, Starting Charisma of 16, +2 for levels, 13 ranks) we get a +26. (Low DC automatic success, moderate DC 75 % success chance, and a high DC 35 % success rate)</p><p></p><p>Well, this is a first guesswork, and I tweaked the numbers until I got the level 10 Bard "right". I am not sure you will ever make something that really works.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4359342, member: 710"] 3e skill modifiers are very difficult to predict, in my experience. There are many feats, synergy bonus, class bonus and magic item bonus that effect them. And you don't actually know how much skill points anyone will spend on a given skill. There are some things that are likely to be maxed for characters that have them - Search, Disable Device, Diplomacy, Open Lock, Listen, Sense Motive, Spot, Spellcraft, Knowledge (Arcana), Knowledge (Religion), Concentration. Many of the other skills, though, often don't require to be maxed at higher levels. And then there are cross-class skills, which are rarely increased at all. I would say: 5 major factors contribute to your skill modifier - Ranks - Ability Modifiers (being affected by spells or magical items) - Feats - Synergy bonus. - Magical Items directly enhancing skills Following this assumptions: Low DCs are for cross-classes or don't focus on a class skill, but still advance it from time to time (maybe for synergy bonus or even modifiers, two things I often did) Moderate DCs are for class skills for which you don't invest many other resources. A fighter increasing Ride or Jump, for example. High DCs are for class skills you invest heavily on. Feats, magical items, optimizing synergy bonus and so on. Low DCs are probably around 10 + (2/3 x level) Moderate DCs are probably around 12 + (2 x level) High DCs are probably around 15 + (5/2 x level) So, a Level 10 skill challenge would have DCs as following: Low DC 17; Moderate DC 32; High DC 40 If we take a Bard maxing his Diplomacy skill (assuming: Circlet of Persuasion, Synergy from Bluff and Sense Motive, Cloak of Charisma +4, Starting Charisma of 16, +2 for levels, 13 ranks) we get a +26. (Low DC automatic success, moderate DC 75 % success chance, and a high DC 35 % success rate) Well, this is a first guesswork, and I tweaked the numbers until I got the level 10 Bard "right". I am not sure you will ever make something that really works. [/QUOTE]
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Skill Challenges in 3.5
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