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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Skill Challenges in 3.5
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<blockquote data-quote="Kid Charlemagne" data-source="post: 4361043" data-attributes="member: 93"><p>I think your DC's are too high - the Bard with Diplomacy is a real outlier in terms of his top end number due to all the synergy bonuses that you can get with Diplomacy. Most skills at 10th level will be in the range of +17 to +21, I'd guess, which would give almost no chance of success at the high level. and only less than half at the moderate level.</p><p></p><p>A big question for this that I've never heard answered: What should the overall success percentage with a Skill Challenge be? 50%? 75%? I'd say set the chance at 50%. Since you need to succeed twice as often as you fail, that means the DC's should be set at 66% chance of success, right? That would mean, IMO, that the DC for a moderate skill check should be around DC 25 - that way a non-optimized 10th level PC can succeed by rolling a 8, with a +17 skill modifier. The Hard DC is not as easy to set - I'd probably set it at 3-5 points higher, and the Easy DC 3-5 points lower.</p><p></p><p>Caveat: I'm no mathematician, so my numbers may well be egregiously off.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 4361043, member: 93"] I think your DC's are too high - the Bard with Diplomacy is a real outlier in terms of his top end number due to all the synergy bonuses that you can get with Diplomacy. Most skills at 10th level will be in the range of +17 to +21, I'd guess, which would give almost no chance of success at the high level. and only less than half at the moderate level. A big question for this that I've never heard answered: What should the overall success percentage with a Skill Challenge be? 50%? 75%? I'd say set the chance at 50%. Since you need to succeed twice as often as you fail, that means the DC's should be set at 66% chance of success, right? That would mean, IMO, that the DC for a moderate skill check should be around DC 25 - that way a non-optimized 10th level PC can succeed by rolling a 8, with a +17 skill modifier. The Hard DC is not as easy to set - I'd probably set it at 3-5 points higher, and the Easy DC 3-5 points lower. Caveat: I'm no mathematician, so my numbers may well be egregiously off. [/QUOTE]
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